#android-dev
1 messages · Page 3 of 1
I have a problem
If I Looked Closely At The Screenshot you've sent here, it's probably these 2 Problems,
- The Users On Your Screen Have Too Many Avatars
- Probably Because Of Your Phones Storage
Set your safety to custom safety and set non friends to voices only.
i just want to say one thing
mobile version should have limitations depending on the phone's power
meaning that some phones can even run PC avatars
if they are powerful enough
meaning that this would be the compatibility chart
quest - mobile - PC
this idea would be great, considering that quest has single hardware variation
and phones have many
that is technologically impossible because the PC avatars are compiled for x86 but Android uses arm so there's no way for to load them
huh
they are also compiled?
mane i thought unity assets do not have bytecode
yes when the Avatar is getting uploaded it's converted into a Unity asset bundle
and that they are universal
even funnier
quest avatars that are rated "very poor" do not load at all
checking the unity forums they're not Universal they're compiled for each platform
like cross-platform play on VR chat is basically two video game different being puppeted together to look like it's one video game by sharing synced variables between each other
which is why it's not possible to upload the quest and PC Avatar at the same time as Unity can only be one platform at a time
well
at least add more compatibility to mobile version
so it would make pitiful quest look like a joke
a Android phone is going to have the same rendering headaches handling like transparency or complicated shaders
depends on hardware
not really tile-based renders that all Android phones use would have problems with transparencies
I even noticed visemes compatible on Quest headset are gone on the mobile vrc
Especially when playing MMD worlds
I noticed my phone upgraded from Android 13 to 14 recently, so maybe that's why it's running better than two months ago
wrong channel mb
hi dragon
Hey Roxas
Is it possible to add on-screen buttons that allow for a world-based 3rd person camera?
And is it possible to add on-screen buttons that allow for my avatar to have poses and expressions?
Can y'all make Android tablet support??
Unless my understanding of how google play works is wrong, it should already have android tablet support, the only requirements are at least Android 12 and 6GB of RAM (not storage, RAM, real actual physical RAM).
😐 ok
so is it just me or impostors no longer work on mobile
The imposters are comsidered a bug, so they removed the option to see them. I used the wings to get in very poor avatars to see my imposter. That option is gone. You can still see your fallback when coming from another platform
im using a phone that has a better chipset then the quest 3, let me see quest avatars
android avatars are quest avatars
stop the cap bro, i cant show my friends quest avatars.
they are literally the same avatars
android build is also quest build
just comes up with "cant show cause of the rating" like huh
the only difference is the android platform's base line is no very poors at all
which just like how the quest's restrictions arent changed just because the quest 3 exists
the android's restrictions wont change either just because you specifically happen to have a better phone
android phones are garbage in performance compared to quest then by that logic, well god bless America sshee zuss
to be completely fair the quest was a completely different version of android that was built specifically for vr
a phone is built to be a phone
if you have an 8gb memory in a phone the game has closer to only 6gbs that can be used
your saying not all phones meet the requirements when even pc's dont meet the pc requirements, if i wanna kill my phone by using "very poor" then ill kill my phone, it should be my discission
they arent going to do that
so the android community need to have there hands held by an adult as they cross the road cause they cant think for themselves? i should decide if my phone can handle something or not, but hey im sure there not testing one phone an classing its performance like every other phone including the new ones would behave the same way
thats crazy vrchat only gives a shit about optimisation when it comes to android then i guess
they care about optimization for every platform
i need that option back...
that was the feature i wanted with impostors...
impostors were perfect for mobile to use very poor avatars, until the devs removed that feature and ruined it...
i cried when i found out that they removed that feature...
i can't use any of my avatars on mobile anymore...they are all very poor...
I was hoping they could have the imposters stay when changing worlds, but in the canny the dev said it was a bug.
Go to the canny and provide your feedback there.
I was fine with only using the very poor avatar when launch, and everyone else in fallback.
Unfortunately if you want a better experience either upgrade to quest or pc. You won't have any other options.
I have Quest and PC already, usually am on phone when away from home
like the quest documentation have noted they could remove very poor avatars anytime they want
i've had this complaint before, but i've learned that every phone is different, i don't think it would be easy for them to test out like all the phones out there in the world that meet the requirements of vrchat.
while you may have a phone with a better chip than the quest 3, vrchat hasn't looked deep into that phone no? while to the quest 3 and 2, the hardware is the same for all, so when they test the quest build, they know performance will be similar to other's quest 3/2.
in summary they do give a ||shit|| about optimization + check their updates, when they find performance improvements they mention it
is there a way to create a raycast from the touch position?
Apparently grabpass works on mobile but not on quest 🙃
can anyone help with this?
and before you ask, yes it says its quest compatible
this also was only an issue once i switched to creator companion
Offline testing not available on Quest content and you have to "set a name and thumbnail".
If you are used to older SDKs then this is something done before clicking upload now.
yall is there any chance of the devs enabling quest 3 users to have better graphics and shaders since it's like 40% more powerful than the 2?
Quest 3 had better resolution itself
I'm so confused on how to get the mobile version.?
i wish i could see more of my friends avatars instead always unable to see them on poor or very poor
but the question is does quest 3 have all features from quest 2
but also only thing i heard about it that is bad
is battery life
#android-discussion, link in the topic.
nope that 40% extra power is going towards better frame rate
@timber prism Of you leave the 120Ghz refresh rate on 3 hours. Turn it off 6+ hours
Thru using link cable and PCVR
I see there are left hand controls when using a pickup. Does this mean it will be possible to program how the left hand should pick up an item? I think that would be sweet for games like Kitchen Chefs, Murder 4, Prison Escape and Ghost Police where both hands should be used.
Why is the vrchat on my android telling me everytime that I have lost connection like 5 minutes I join a world?
It has done that to me via PCVR. Switch between mobile and wifi and see which is more stable.
Are there beta builds for ios too?
Not yet
And when there is it will be initially closed
Requiring a whitelist of people
Ah i see
You can sign up to get a chance to be whitelisted for it
Which they will let you know if you got im when they start it
Is there a list of android phones that have proven to be compatible with the build? I have a Samsung A23 that won't accept the install, and I was wondering if I should wait until the build gets a wider range of cover or if I should just save up for a new phone.
Any phone with >6GB of RAM and at least Android 10.
It worked with my A52
Where do I go to see that stuff
Phone: Samsung Galaxy S24 Ultra
Ram: 12 gigs
Cpu: Qualcomm SnapDragon 8 Gen 3 for Galaxy
Gpu: Adreno (TM) 750
Android Version: 14
This was taken from GSMArena.
Ah
Well ig cbt but still no progress on my listing
Well damn, my phone is 4gb ram. Even with android 14, the app will probably be too bulky for my phone to run it
You only need 4GB of space in the UFS 3.0, 3.1 hard drive on your phone to use as virtual RAM for Android. Although it is not as fast as real RAM, it helps you somewhat with too little RAM memory. You may need to unlock the bootloader and install root to do that. It's like vram linux.
how do you see this?
see network tab in the browser dev tools
When is the vrc android gonna be finished
I assume when the ios version is finished as well
anyone know when the new update will come out
the boop update is open beta rn and network compatible so maybe sometime in this month
thx
What do you mean?
the pc version isnt even finished
Wdym
none of the versions of vrchat are finished
you are probably wearing a very poor performance rated avatar. android cant see or wear any very poor avatars, and it probably is switching to your fallback
the only solution is to use an Android optimized avatar or one of the public ones
i think vrchat should give a more obvious guide on performance rankings given how many people have asked about it recently 
They have.
@millie8804 phone version is limited though very poor for self was available week 1
this was via an exploit however
It was a bug, not exploit
Helpp
halp lol
I seen something on the vrchat website about IOS testing what happens after you sign up for it?
You wait forever

Crazy
Honestly
yep
I'm just waiting to see if "very poor" avatars will be blocked on iOS too, to decide if it worths to make my avatars iOS compatible or just waste of time
I know they are using the Android version of vrchat. That is all I know
@south walrus I think mobile was a bad mistake since 3 people still defend the decisions of the devs for the very poor avis. They are for optimizing, and I'm for creativity.
But use the canny to provide feedback since StormRel clarified where I can provide my opinion.
We have safety settings and avatar culling for this reason.
My avatars wasn't even supposed to be Android compatible at all bcz of that, I don't care abt rank at all. They're just compatible cz it is the same platform that Quest is on
I ended up with a fallback, though there wasn't suppose to be a fallback when I had someone else commission one for me. Just didn't have PhysBones.
Not every store model has a Quest model. Only knew about crunch compression, lowering resolution, and removing components. Removing triangles I'm not willing to do yet.
Very poor avatar in August, and Imposter in October
Argh I would rather have a PC only avatar than remove triangles, we're in 2024 wake up, they living in the past, dinossaurs
Aww how fluffy, they're so cuuute :lick:
Phones work better than 10 years ago. People don't optimize all the way to support only Quest 2
I'm not even a creator myself. I'm a novice. I find what is cool to me. I do have some publics for the events that request, but that is more the music scene.
I also pay attention to how streamers have their safety settings setup. Will I be a bot, fallback, partially shown, or fully shown?
This also tells me how strong their setup is
I was watching one person stream on mobile recently
how long do you plan to keep going
not trying to flame but they are very adamant on removing very poor for android, with impostor systems on the way it's an already made up decision
and their new pc file size limits will make one of my pc only avatars stop working...
Multiple people do want it back.
then optimize it
i can't, i don't have the unity project for it anymore
it was made 3 years ago
it was a fnaf avatar that could switch to 4 other fnaf characters
it's over 400mb
or more than that
i don't remember the exact number
Yikes.
and it has a lot of memories because i made it when i was still with my old friend group
that yeah that's definitely a performance disaster having four avatars in one
there wasn't any lag actually, which surprised me
400mb is just hogging vram
And THAT'S how you get banned.
great way to get banned!
i will globally hide your avatar and block+report you anytime i see a >10MB avatar i am not sorry
limits have a reason and android effectively has 3GB or less of RAM and VRAM
i hope some sort of serverside detection for when limits are bypassed comes, ive been never showing very poor avatars in publics because of how many more ive seen 
Yeah don't use that you will regret it when the security is coming to you and everyone is well 👁️ because I'm now I'm seeing Avatar quest mb too high is true abusing now
amazing way for a dip shit to get banned
So fuck u then, go lick their boots
what happen I was asleep
I think someone got banned for suggesting using a modified SDK to bypass the 10 MB limitation.
I saw their messages go poof.
Should had used the canny as feedback in Feature requests
Hi
What happened?
@feral violet No use of custom SDKs
I know exactly what that means 
Mhm
(I have no idea what that means)
When using Unity, the SDK is the program that uploads the avatar or world into vrchat, and checks for any conflicts. Using custom SDK goes against the terms of service, and causes issues on the game itself. Mostly was used for malicious purposes
you can bypass that limit? how is that not enforced client side?
needs fix
not enforced client side uncatunately, but modded sdks are used to upload avatars past restrictions
ive encountered a few, reported anytime ive seen them
yeah needs fix
im suprised it isnt enforced already like most other limits
like even with modded sdks you cant bypass things like unallowed scripts
but i guess thats how people also bypassed the pc limits back then when it had poly limits too
Tbf the poly limit was really awful back then lol
70k is reasonable but 20k on pc is a lot too low
20k on quest though is probably too much but its fine lol
20k is to low :<
give 30k at least
@normal pollen I agree with you on this. A friend who makes Quest avis did mention a time when we were suppose to get an increase.
The issue is some people want to show as many avatars as possible, and complain about crashing. They haven't been utilizing safety and avatar culling.
I can't remember vrchat ever openly considering an increase.
With the Quest 3 they openly say that they wouldn't do an increase, instead keep it as a buffer generation to make the standalone experience better.
Showing as many as possible is what you want though, vrc shouldn't require "skill" to use.
above is extremely true, showing someone's avatar shouldnt have to be a decision since this is a social game after all
i changed unity versions for my world, and i cant switch to android. it shows the open download page, and after downloading it several times its still like that. anyone know what i cant do?
Did you remember to install the Android module?
I can't find it at all
its not showing up in vcc
whats annoying is ive done this before
when play game facing this issue!
Guys, quest models don't even work on Android... can you tell me if it's because the platforms are different or if the poly limit is lower than quest?
If so, aren't there more powerful cell phone models out there? So why don't they increase it?
genuine doubts, if they are implemented in the future it is just a matter of patience
cause no poly limit was a mistake
@tropic quarry Because the devs decided to allow very poor avatars, but do leave feedback in the canny under the feedback link under #android-announcements . Still trying myself to get the very poor back on mobile. Diven and sylvstuff, don't bother adding to the convo to me.
oh I understand, I'll follow the process, I think mine has more than enough to run an avatar with a greater number of pylogons
Damn, it seems like they don't even want to make this exception for mobile users... they don't want to have work, so, tragic
the documentation for Avatar rankings note they could remove very poor avatars all together from Quest so they consider very poor avatars a mistake in the first place
Its not even specifically polygons
@spice oracle reset your modem and or router
How old are you? 👀
I love making new friends and getting avi coms
Huh
Fun times, I tried to use a second account on Android to check whether it can see my newly optimised avatar, but it refused to show the avatar and called it Very Poor even though both the Quest and the VRC SDK say it's Medium on Android. So I logged in from my main account on the phone to check what stats are flagged as unacceptable, and suddenly I just load into the avatar, and the phone says it's medium.
I wonder is the mobile version ever gonna support very poor avatars
And how do you know exactly
the only time very poor would ever be supported (as it was removed in the first place) would be if the rating system got reworked specifically for mobile
it got removed not just not supported since the beginning
you used to not be able to have very poors at all on android/quest versions pre-2022 iirc
@molten crane Very poor avatars were available only for the user, but got patched out within less than two weeks during the alpha. I got pics from that time. As for the Quest, been using very poor avatars on Quest since June 2021.
uploading very poors at all is a luxury, so please dont become dependant on the perf. ranks staying static
Is there anything we can do about the decision to block very poor avatars on mobile? Is there any way to start a petition or something like that?
there is nothing to be done about that
This is very disappointing. I’m not the first player to be upset about this, and I probably won’t be the last
they're well aware of that but having folks phones crash all the time from very poor avatars would be very bad for vrc like potentially getting delisted from the App Store bed
I can understand the reasons, I just can't deny that it's disappointing not being able to play with the avatars we want. After all, that's the best part of VRChat—playing with the avatar you desire
StormRel mentioned in canny to post about in the feedback. Go to #android-announcements . There are a few articles in there. Everyone else as fallback is fine since the limits on phone, but allowing the user to use their avatar would be ideal. Going to have the same defenders for the opposite butting in as usual.
Do I have to send my feedback in the video comments?
vrchat doesn't read video comments
and basically they're not going to budge about the very poor avatars
@turbid silo no video
It seems like you really don't want this to happen
yeah that would be disastrous for everyone's frame rate running very poor avatars on people's cell phones
It doesn't stop anyone from trying, regardless of their chances. That's how democracy works.
vrchat is not a democracy
but feedback is free and open to everyone.
Companies do read feedback, and see where they are doing well, and where they need improving.
Vrc mobile is still in Beta Test currently. So testing with very poor avatar with user only option is a possibility.
Here's some feedback for em, rather a suggestion:
Allow the Particle Shader for Android, the one Your team provides? With that being said, just add more ways to limit it manually in game rather than on unity
Better looking avatars for everyone with simple effects, and everyone who makes effects will be happy
Again just a suggestion, I'm not on the dev team so I can easily be ignored
they already allow the particle shaders
No they don't, not for Android
VrChat/mobile/particle shaders don't work for Android
At all
yes they do?
I've tried?
and my avatar actively uses it for fake transparency
the only one that I remember not working is alpha blended because it was meant for worlds
Was it a recent update or sum I missed??
its been like that for a while
I use additive tho-
The hell?
Can drive/fly vehicle's
How would I get the iOS mobile chat??
You have to be chosen first.
Ok thank you
Nor metallic textures, funny enough
have you tried out matcaps?
idk if they'd ever do that, I feel like it's just to scare people into making more optimized avatars lol
i would agree but always that 1%
not VRC's fault, it's the avatar creators' fault for not optimizing avis
you can say the same for pc only avatars and trying to use them on quest
its not that great of an argument as its entirely dependent on the uploader making it compatible
it was broken, they fixed it recently and it works now :]
it was always able to be uploaded though
just didn't work properly
this was about the fact the sdk said you cant use it
i never had an issue with that
always was able to upload additive and multiply they just were invisible in-game
the only thing that actually changed about the particle shaders is they now actually render
yeah that's what i'm saying
i mean they never said they had issues with uploading it
they just said it doesn't work
I can’t wait for vrc to finally release on iOS
i think the shader effect might be too extreme in this form
(warning a lot of flashing effects)
looks fine to me
that's very unpleasant to watch
I'll add this effect to my world.
If you don't play it, it looks like a painting
Are Standard (non-lite) materials compatible with iOS? Cause I'm not seeing any warning saying it doesn't, nor does it not stop me from uploading the avatar with said material.
Or could it be an unintentional thing there?
i dont think thats intentional..? the official docs don't have standard listed as compatible anyways which is unusual
Me too…
Android died flashing

New ios me

i had almost forgot about having to support apple devices aswell with shaders...
tho one small problem will be that i don't own any apple devices to test on/currently don't have vrc+
if your stuff is using the VRC provided shaders only it should be okay
nope isn't, see this video. but i since there isn't auto conversion currently it's probably fine
but still will need to work at it at some point if it doesn't worj directly...
Would It be possible to add VR cardboard support and also BT xbox controllers?
that wasnt the intended purpose of the mobile version nor will it ever be added
Sad, a man can dream though
I just tried it today and was really surprised it doesn't have cardboard support, and also ignores the gyroscope.
What is the point of it then?
I can play it non-VR on my PC
I thought this would be good for those of us that don't have money for a VR headset
Not life and death though, the app still runs surprisingly well
Not everyone has a PC. :P
True, true. As always, I based the world on my own experiences...
is constraint support in the Android (non-VR) version yet?
(I ask because I just checked and it appears not to be, and I'm wondering if there's any chance it's something I did wrong or if it just hasn't shipped)
aha, it appears to have just updated... will try shortly
it is, and you should be able to access it with the sdk-beta!
is there a way to make disableable seats for android avatars yet?
disabling the gameobject doesnt let me re enable them without resetting the avatar, and scaling them to 0 does nothing to stop interacting, is there any other known way?
Method I know friends have used is to just move the seats really far away.
Feel like there has to be a better way though.
So there is a bug very annoying. You can't click on any "interactable" If there is a player behind the interaction. I have to constantly tell people to MOVE AWAY so I can click stuff...
Something recently has been appearing and I don't know how to fix it that hasn't happened since the new update. Can anyone help me with how to fix this?
It has been showing hitboxes and a big blue square around them when I can see their avatar
@dim violet Are you able to hide their avatar?
You can open the quick menu, select the location pin on the bottom, and scroll down to their name, and hide them.
But it's not just the avatars, it's also worlds as the picture I have shown
I did notice the blue highlight since the current update
I need help to fix this,so there's a bug after you install vrchat mobile and get in to the game once it works normally after you quit the game everytime you trying to join a world it will stuck like this and I couldn't do anything about it except reinstall the game everytime I want to play which is annoying,can someone help me fix this?
Have you tried connecting to Wi-Fi, and see it work? Any phone connection I had for vrc mobile has been 5G, and sometimes 4G LTE.
I have ,but still the same result
I have to restart my phone everytime want to start the game
Does anyone now how to make custom siting positions with seats
for your avatar or for your world?
Haha clear ur cache.. every world u load into forces more cache onto the app. Too much can cause it to not be able to register a world anymore and won't let u join
Lplpl0
is it possible to upload avatars to android or dose it still only use the fallback system :p
The Android system uses the same as Quest. But if very poor avatar, you see yourself in fallback. But not as your imposter either
if you upload an optimized avatar, you can use it, yes. must be Poor or below rank (but preferably medium so that it isnt hidden by default for others)
cool
is anyway to play the quest/android side of Vrchat with out quest or android phone trying to find a bug that dont know why or what it looks like its just not right ppl are saying.
👀
@distant swift Have them send video on their end, and DM you with the bug.
When is the avi gonna be fixed on mobile
What do you mean?
It's displays a robot avi
That's a you problem.
?
use an optimized avatar, not all avatars are compatible with mobile
That's dumb af
yo when is gona be vrchat on galaxy is like the same shit like android
well does your galaxy phone even have the minimum requirements
It runs on the S23+
Couldn't get it running on the S8+ because Android version is too old
vrchat works on galaxy phones but you need to atleast have the minimum requirements
worked on A52 when I had it, and works on S23 FE
works on anything above 6GB of RAM but above 30fps isnt promised on low end devices
galaxy doesnt have a special os as it is literally just running android
i do not see vrchat on the play store
your device may not be compatible. you can only sideload the app but it may not run well
Vrchat is still have a bug on the mic
In the previous update I could only talk like a minute
Now it's permanent
Can anyone fix it?
When I download A APK for Android version, it works.But then when I try and download the google store version that doesn't work
I need a file download
Does it simply not allow you to download?
Then your phone might not be running Android 12 and have at least 6GB of RAM.
why did you even post this
it is hard to test that in vrchat, but I've made some benchmark and I noticed that the pplayer takes a huge amount of CPU time and combined with HDR rendering it really decrease the performance on mobile. Ill do some more tests on vrchat to verify my concern
Those 2 screenshot show the performance difference between HDR/PPLayer OFF and HDR/PPLayer ON. 5x more fps without any visual differences.
Hehehehe, you said "PP".
I am afraid that vrchat do have the post process layer + hdr running on mobile, will test that later and the new android local test feature
thats weird because even if you disable "Use HDR" in the graphics Tiers, having a the layer on the cam seems to force enable it again 🤔
I have a 9+ and its working
not the best performance
runs 40fps main home
in among us the highest is 23fps
its kind if stable when it comes with fps
I do give mobile does well with FPS, and did play Among Us last time on mobile
But by before today's update, the mic was bad in the world for others. I can test mic quality with streamers.
I feel like this is a bug?
skybox is a world shader
yea but then why am I getting an error for using a VRChat/Mobile shader telling me to use a VRChat/Mobile shader...?
it's not a problem just a touch annoying while I'm working on avatars having to memorize what quest compatible shaders aren't quest compatible
the shaders are all packaged under base so the world shaders are also there
you say that like beginners know what that means.
whenever you create a project you have both vrc base and vrc avatars/world
its right there
Need to be organized better
Color grading on Android real? 👀
That is neat
Kinda happy I have a Nord OnePlus 12R that 16GB RAM with Snapdragon is crazy I get stable 90-120 in most places with a lot of people
Idk if this is the place to talk about specs but it's kinda pay to win with performance here
Gotten better results when I went from 6GB to 8GB
yeah i think its the ram
16 Gigs?! Holy Sh*t damn, even quest headsets don't have that much lol, good for you bud
Honestly, you're definitely getting more fps than questies, when I'm traveling and I can't bring my pc with me, the fps on quest could drop significantly in crowded areas. Even more so if I manually turn on people's full avatar (it's a placeholder avatar by default on quest)
I'm seriously considering using Android for playing VRChat when traveling now, it seems pretty handy even though it's still in development ✨
love impostors though, it at least lets you see the other avatars when your performance gets rough :’3
i really should try playing more on android
thissss
they work especially well from a distance
Imposters are acceptable for when someone is using PC only avi, but saw some Octowing jetbird
PS1 graphics, and smooched face, and melting hats on the foreheads
I am curious to see those 90-120 FPS on mobile, any screenshot ?
then make fall bac k
I am making some progress for my custom post process on Android. HDR is now correctly working as a global camera view and added other fancy stuff like custom dpi scale 😛
Why HDR Off colors look more vibrant than HDR On? ✨😳
Because I applied a color grading (AgX) which is known to look a little bit desaturated. But in the future I'll add more color grading options. For now I focus on bloom and holy that is expensive 😭
How does performance compare to post processing bloom on PC? I'd love a more performant alternative for bloom even if it doesn't look as good
Unity's PP stack is just too way heavy for my liking
The current bloom I implemented is not mobile friendly and the technique uses additional cameras to workaround the fact that VRChat dosnt allow us to work on the main camera directly... So I still have to find a way to make sure only 1 camera watches the scene at anytime and improve the bloom performance, then I'll compare with the PPv2 bloom 🙂
Anyone know how to make a particle that when it collides with a player it teleports them?
My phone is android 14 and it still says it isnt available for download on my device
Im in the uk so maybe thats why?
Wrong channel
everything works, BUT when i join and wait a bit (around max 2min) it stops all sounds. i can see people talking around me but no sounds not even the basic sounds. how do i fix this
Would you be able to provide some details on how you calculated the world position of each eye camera to get it lined up correctly in VR? The stereo view matrices in the reference camera don't seem to be working and using the player's head position with the reference camera's stereo projection matrices I can get it kinda close but it's still cross eyed and distorted in VR
I'm trying to make a cheaper background blur effect for my UI panels with per-eye render textures since grab pass is way too expensive in VR
That's with the mock HMD preview (using SPS-I), but in VRC it's not correct
when is VRR support coming out by chance? last time I had played, i noticed it stuck the display at 120Hz, even when i have Galaxy HzMax setting it to 48Hz, and the FPS limited limited to 48Hz as well for saving battery and reducing some of the heat output in lighter worlds.
Samsung Galaxy S22 Ultra 12/512GB [OneUI 6.1.1/Android 14], Galaxy HzMax 8.1.26 (from XDA Forums)
um can someone help
your avatar is using a default unity shader, the vrchat standard lite in under the vrchat/mobile section
You need to figure that out for yourself.
Honestly, I haven't experience crashes on my Android phone for a long while now despite having no hiding avatar options enabled, but it probably helps to have 12 GB of RAM there.
I want to ask when the language switching function will be available. Up to now, the language change option has not been added to the settings of the main page, only in the game.
I have a couple of Android avatar clients of mine messaging me about the quality of their avatars significantly lowering texture wise in VRChat and I informed them of the recent update, Patch 2024.4.2, build 1552, and received a follow-up question from them asking if there is any way to locally revert that setting for their headsets to have their quality back?
They've both claimed everything is in a much lower quality than it used to be and so I figured I'd ask on their behalf here!
There is no way to turn it off, but it has been brought up before because photographers have been annoyed by it too, taking high resolution photos in filled instances gives photos with low quality textures on people's avis.
For Quest users I think the only way around it for the moment is to show less avatars and be in less intense worlds.
Pressumably streaming mip maps have made it so you can show more avatars than you used to, but when you reach that "too many avatars shown" limit again you get stuck with low resolution textures.
Guessing
Makes sense considering it's based on available shared memory. As I originally typed this I had two more quest friends of mine from a different group ask me the same thing x.x
The feature was just released, and to my knowledge very few Quest users try the open betas, so there will probably be tweaks done in the coming week.
Hopefully! All four of them prefer their quality over anything else, so even having a Graphical toggle in some way if possible would be more than a better option for those on quest who love taking big group pictures ^^
I don't think they will outright allow you to turn it off on Quest, at least not on the Quest 2 with its poor amount of RAM.
What are those Quest friends using btw (Q3 or Q2)?
A majority have the Quest 2, but never really have any issues with anything because they're normally in Friends+ instances
Makes sense that Quest 2 users would see the biggest problems
#announcements message
https://docs.vrchat.com/docs/vrchat-202442
Changes & Fixes
- Mipmap streaming has been enabled.
- This will dynamically load lower-resolution textures for Avatars and Worlds into VRAM as needed, meaning much more can be loaded before you start running into issues (stuttering, avatars failing to load, and hard crashes).
- On Android and Quest, this budget is dynamically updated periodically based on your device's available shared memory, which should considerably reduce crashes and 'kicked to home' events.
- On PC, the budget is set once on load based on your GPU's available VRAM, with a little wiggle room left for the OS.
- On Avatars, "Mipmap Streaming Priority" is always treated as 0 (the value you set in the SDK is ignored). Whereas for Worlds, texture priority is left alone.
You're in the wrong section for Quest, by the way.
It still applies to mobile :>
Since it's an android platform, ofc
And what you sent was already discussed, fyi.
I thank you for that though ^^
Can someone tell me why I'm not able to download the game
What kind of phone do you have?
if your smartphone doesn't have the minimum requirements hardware-wise, you won't be able to download it
I have a moto g stylus 4g
hey is it on all androids
Well... not all Android devices...
no... only android phones that have the needed hardware capabilities... if you can download it on the Google Play Store, then your phone is able to play it, else your phone can't...
see: #android-announcements
Heya everyonen whenever I try to set my build platform to Android, it changes my performance metrics but not the actual platform that it's uploading to. Any idea why?
I've tried creating entire new Unity projects and reinstalling the SDK, btw.
well do you even have android installed
Does anyone know why I never get invites on the game? It's been like that since I started vrchat
Recommend checking your privacy settings
dumb question but does Vrchat on phone ever will be avaible for Iphones?
Get a phone with 6GB of RAM and Android 10 OS bare minimum
ok
Is it possible to run a VM or emulator or some sort if I don't have a compatible phone? I have no intention of submitting bug reports.
The apk uses play integrity APIs so you might not have much luck with emulators
When will individual arm/hand movement be added?
Don't use with 4GB ram phones. It won't launch, crash, or low fps by self
As far as I know it has never been talked about by the team, so we don't know if it is even something they intend to add.
I just want to move my basic avatars hands since I can't play VRchat on a vr headset bc ion got 302$ rn
I know someone managed to get it working in the early days of this version, but that's it, I don't know what they did to make it working.
And as said you need play integrity APIs, so it will be messy regardless.
(That was me :3), The early builds didn't have play integrity enabled
so they 'just worked'
that was only on the closed beta ones iirc
Ah I see.
It is kind of unclear whether it is an emulator or not, but if it is then VRChat should get themselves added to the PC version of the google play store that was released a few months ago.
If anything, it should at least run.
I think its mainly to try and prevent monkeys from running modified clients
Is there any work being done to get VRChat ready for Android XR when those headsets become available?
I know that Android studio has an emulator for XR headsets and it supports openxr 1.1
I know that Google is sending some headsets out to some developers
If you don't know about it then here's the actual site
Unless it has been mentioned in one of their livestreams then we don't know, it hasn't been mentioned in any developer updates, but they have been on Holiday break though so they might bring it up soon.
Although they are surely porting it over, they are already supporting several standalone platforms and this will hopefully be a big one.
I doubt that much would actually need to be done from the app developer side, it's more of a unity implementation thing if anything
I know that apps on android will support XR by default just have to ensure that it is actually running in VR rather than as a 2D app
Hopefully it still supports the rendering mode needed by vrchat or else there will be funny problems too lol
(double wide rendering sps)
Judging by that Unity were there for the announcement for Android XR and there's mentions of Unity being used for easy development. Most likely, Gemini does confirms it when I googled it and Ik Google is supporting open standards https://developer.android.com/develop/xr/unity
Just a matter of having the hardware I guess
Ik the Android team does have a waitlist where devs can join and get hands on the hardware and support for development
if i am understanding you right, it is just an Android VR headset? then they likely just need to repackage the Quest version of VRChat and deploy it on that new platform, since Quest is just an Android, right? 😕
but other than that, i don't really see what it has to do with the Android mobile phone app version of VRChat, so this is likely the wrong place to ask 🤷
SDKs will be slightly different to the quest and the android app will need to have some added code to support the android xr platform really otherwise you'll have both a 2D and an actual vr version of VRChat on the playstore. The Android team did mention this during their reveal last month
likely easier to keep it as two separate apps... since i assume it is two separate types of hardware? 🤷
but i know nothing about this topic
Will probably be two different files but on the same download page
I know that there's a VM in the alpha build of Android Studio for the XR platform, obvs easier with actual hardware but have to wait for that
if it is a viable platform to do VR on, then i am sure VRChat will look into it, just have to wait 😅
likely too early to be worrying about it yet... they likely can't talk about it publicly before they have actually researched it, so that they don't promise something they end up not being able to keep 🤔
Tbh Google only recently shown it off so probs won't see anything about for a while
or it might require Unity updating? which has all those new license issues 😨
Most likely
I'm not sure if I can talk about this here, but is it just me or has anyone else had problems with interactions on Android?
Like, when I visited rooms to change my avatar, for example, even clicking on the avatar icon that appeared on the wall, like in "Prismic's Avatar Search", it kind of didn't happen, sometimes I clicked and managed to change my avatar too, but I I didn't really understand if there was a specific way to interact with things in the game, through the mobile version, or if it was a bug.
Anyway, I think it would be cool to have a button that simulates the click of the left mouse button on mobile, but that would only be visible when an object is in your "crosshairs".
But I don't want to seem picky or anything, I'm happy that the developers are constantly updating and really caring about this mobile version of the game, even last year I couldn't play it but with some optimizations it can work fine now even though my phone doesn't being strong for games like this.
I had that happen while on PCVR
bug reports and feature requests should be posted at https://feedback.vrchat.com/
as for not always working when you click an avatar pedestal, is it maybe because you are trying to click avatars that are "Very Poor" performance rated?
Give feedback to the VRChat team so we can make more informed product decisions. Powered by Canny.
Not exactly, I think it's more of an incompatibility
I did a test by equipping an avatar on the PC version, and it worked well, but on mobile it had no animation at all, and the other avatars I saved didn't load either.
It's as if they weren't supported in the Mobile version, I don't know how to explain it
And apparently the interaction problem only happened in these cases of avatars, it seems that interacting with other things works normally
unless you link to the avatars, or at least tell us their performance rating, we can't really help you figure it...
Don't worry, I think this could actually be because the app is still in beta
What reinforces my theory is that not all avatars appear in the search we do in "Prismic's Avatar Search". For example, if you search for Tanjiro's avatar on PC, several avatars will appear
But on Mobile, if I'm not mistaken, only 2 appear
But it's not like I'm demanding a solution, I just wanted to comment on it and find out if it's normal, or whatever, understand why
that is because the world has a filter option that hides PC avatars, and by default when you are on Quest, it will have that on... and besides, it is the world doing that, not the app
Got it :v
It's just that I had never played VRChat in my life, I didn't know there were these differences xd
But, anyway, I'm happy that you started developing the Mobile version. Here in my country, having a PC is still not a reality for many people, and considering that there are many people accessing the internet today via mobile, it is an interesting strategy to increase the gaming audience.
And enable more people to connect and chat on VRChat

You can change the middle filter to very poor if you want for Quest. It is set to poor because you could only use upto poor at first.
Anyone know why when I rotate my Pixel 6a all audio sources play by themselves?
thanks!
guess the fix for now is to just enable and disable the audio source huh
i tried muting and changing the volume to no avail lol
i just have world sounds completely off on the Android app version... since it is extremely annoying
Oh Christ, every one off sound in my world is playing constantly and at max volume on joining

it was MUCH louder on the initial join than the new Instances oddly too
Very weird
might be related to my above bug report?
#android-dev message
maybe, id have to test more
I can't get it to happen again 
Over the weekend I was at my parents, wanted to show them VRChat, I installed the app on one of their phones (Samsung A53), created an account using Gmail, but each time i tried to join a world it would get stuck at 50%. Gave up on that, installed the app on my phone (Xperia V IV), logged in with my VRC account and everything worked fine.
Today trying to to make an alt account for myself so i can test my worlds properly without reeling on friends that are not always online, I made an account using Gmail on the mobile app, i confirmed the email, but each time i try to load a world it stops at 50%... Even waited 10 mins+, doesn't matter what world i try to load. Thought maybe its the Gmail account link, i upgraded the account to a VRC Account, but the issue persists. Logged out, logged in my main account, everything works fine again. Logged back to the new account, still doesn't load any worlds and just stops at 50%. Is this a known issue?
This channel is not for support, please do use #1138891887374237706
known issue, we're investigating
Have you recently improved the quality of face tracking for Android? Yesterday I noticed it was even smoother than usual, and if so, what else do you plan to improve?
The mic is still broken in the mobile version
Before the update the mic is fine until it updated
I could only talk for a few second after that it vanished. Dev is there a way to fix it?
then make a bug report... posting about it here won't do much 🤷
you make bug reports here: https://feedback.vrchat.com/mobile-beta
and post a link to bug report here once you have made it, so others can up-vote it and add their own information to it
- No off-topic posts- Don't report more than 1 issue at once- For isolated issues or customer support visit help.vrchat.com ~ Thanks for your bug report!
Ok thanks I'll get to it
happens to me too, I can only talk for a few minutes and then the microphone doesn't go beyond 5% threshold
it was happening to me too, and when i looked in the microphone settings, i saw the activation threshold was at max... check to see if it is for you too?
i Will screen record later and send it here, to explain it better
joining a world and after about 2-3 minutes my microphone stops working (I'm literally yelling into the microphone and it doesn't go past the threshold)
Oof, I had that problem since the Alpha launched. One of the reasons I always set my status to "Do Not Disturb" and never speak when going on vrc on my phone. ><'
I was using a gaming headset wit my phone, and the mic still broke, until I put on Do Not Distrurb. Phone calls will still go thru btw
custom UI options? i don't think that is released to Live yet? 😕
i remember they talked about it ages ago, but there hasn't been any news on it for a while 🤔
i am seeing something weird with the world i am making... on Android Mobile, it is highlighting everything if i am at the center of the object 🤔
there is no UdonBehavior on these objects
This is either the author of the world did not optimize something, or there are problems with the mobile version of Vrchat
yes... those are the two only options... and maybe i made a mistake, but i don't know yet 🤷
I haven't checked this world, but my friends have had the same problems
"this world" being my unpublished world 😅
but yeah, it is likely an Android Mobile issue... will make a bug report once i know more 🤔
That also usually happens when you activate someone's avatar, a blue box is shown and you can barely see, I don't know if it's a problem with their avatar or if it's not well optimized
@copper bridge This is what I mean
yeah... i assume that happens because the avatar has a seat on it? but i haven't tested it too much 🤔
because it doesn't happen when i am seeing the fallback or impostor 🤷
If you disable their avatar or put it with the security filter, the blue boxes are disabled, but no, it does not have a seat on the avatar
its weird I thought that could be disabled somehow.
you sure? most GogoLoco avatars have a seat as part of the flight system 🤔
Maybe that's it, but as far as I can see, there's no seat.
no, it is separate meshes, only the time little mesh in the middle of the door is intractable...
i know, and that is why i am confused
So is adding custom stuff not an option via mobile yet?
Rotate your phone
Oh shit yea I'm slow 😭
Has anyone ran into every audio source in their world playing at once, but it only happens on phones, not on quest/pc ?
Not sure how devs could fix this, but a common problem i have on here is when opening chat box or interacting with os ui in any world, a specific random sound starts playing forever. For example the text sound in audience anarchy
literally posted right above
#android-dev message
it is a Android Mobile bug, not a world issue
Oh ok
i think people have been reporting that happening on all platforms, and is likely a server side issue... see: #server-status
but bug should be reported here: https://feedback.vrchat.com/
Give feedback to the VRChat team so we can make more informed product decisions. Powered by Canny.
I am having a problem with downloading VRChat Mobile because my phone is current and meets the requierments, but on the appstore it says that my phone is incompatable. And yes my phone is Android.
You probably have to download it from the internet, not from the store
Do you have a reliable download perhaps?
Nope, but maybe someone else has it, they've talked about that problem before on this channel
Could you perhaps get me into contact with them please?
I have one more problem, I can't load into a world.
It says at 0% on the loading screen
ermm
I usually just restart the app when it happens.
I just tried but it didn't work.
what kind of phone do you have
Galaxy A15
and how much ram do you have
I see that this model has 4 to 8 GB of ram
It also uses Ram Plus which uses my storage as extra ram space
hmm I haven't really had these errors so I don't know how to help too much-
You could try clearing your device's cache.
I have a Poco F5 pro
Huh
What I mean is that I haven't had these errors because of the phone model I have.
Huh
How do I do that?
You need to enter your cell phone's storage and look for an option that lets you delete the cache.
Also what version of Android do I need again?
Android 10
I have Android 14
That needs to get fixed.
That's the problem with still being in beta
There are several errors/bugs and they are still updating vrc
True, but I feel like that should be fixed, it's an odd bug
I found a simple workaround to my problem using Nvidea
If you have questions about those things on this channel, they usually have similar problems, so
👀
That doesn't do anything.
I've been having this bug happen often is it normal?
make a bug report, here: https://feedback.vrchat.com/mobile-beta
- No off-topic posts- Don't report more than 1 issue at once- For isolated issues or customer support visit help.vrchat.com ~ Thanks for your bug report!
I'm just wondering if it's normal or happens to anyone else I don't really need to report it it's nothing bothering me
it is not normal as far as i know... i don't see it... so best to make a bug report
Again it's not interrupting the game when I play and it usually happens for a split second this time it happened for about five so no I'm not making a big report it's not needed nor necessary I'll only bug report if it's bothering the way I play
then make a small/non-big bug report 😟
if issues aren't reported, they are never fixed... and it doesn't take long to post a picture and a simple description... the longest part if getting the app version number 🤷
Ok dude whatever 😮💨
i'm intrigued enough to make a bug report on my own, thanks for sharing!
Yea sure np
Hello, I encountered a problem after the update. Selfie tracking stops working after re-entering the game.
make a bug report on the Canny, here: https://feedback.vrchat.com/mobile-beta
- No off-topic posts- Don't report more than 1 issue at once- For isolated issues or customer support visit help.vrchat.com ~ Thanks for your bug report!
Good day devs. Can you make it so that when the players are taken to the ingame environment, the orientation would switch to landscape rather than staying on portrait?
Or at least offer an option for that?
Follow the link right above yours.
Thanks.
Wait somebody beat me to it from 2 years ago...
Nice.
I've enabled logging in the Android app, but when I go to Internal storage/Documents/Logs, the folder remains empty... has the path changed or something?
(alternately, is there a way to show that console on screen like the rshift-tilde-3 thing on desktop?)
(also: the "share logs" button doesn't seem to do anything?)
reinstalling the app didn't change anything
you might have to make a bug report about it, especially if the button doesn't work at all
you do so here: https://feedback.vrchat.com/mobile-beta
- No off-topic posts- Don't report more than 1 issue at once- For isolated issues or customer support visit help.vrchat.com ~ Thanks for your bug report!
Hello, I want to know why VRChat 2025.1.3 does not open on my Moto G9 Play due to a hardware problem, even though it was running 2025.1.2 with plenty of power? Can you explain it to me, please?
This photo is from VRChat running on this same cell phone.
Video proving that low-end cell phones run normally
bug reports go here: https://feedback.vrchat.com/mobile-beta
- No off-topic posts- Don't report more than 1 issue at once- For isolated issues or customer support visit help.vrchat.com ~ Thanks for your bug report!
Hey, what happened to the flying mode for the camera? And the drone doesn't work on Android vrchat btw
Wait, how can I rotate my vrchat screen tho, having vertical is getting annoying lol
Rotate your phone screen
enable this and then just rotate your screen...
i don't think there is an easier way at the moment, and i don't think you can lock it either... 😞
What world is tht
Thank uu
is there a way to make Interactables not have the big blue square around them?
(but still have the same clickable area as if it were there?)
Sadly I don't think so I think it's so you know what is an interactable and what isn't
Unfortunately no, I have checked all the methods. The only option is to aim with the sight. This way you can see objects up close without aiming and without getting a blue light
How do I get access to vrc on mobile I have iOS
You can't it's not released to the public yet they had people sign up for it and chose a select few to beta test it
Ohhhhhh
Hey, I have a Screen Overlay Canvas that has a button, but I can't get it to trigger no matter what I do.
When I manually trigger the button using the Inspector Window, the button does what its been told to do. However when I tap on the button with my finger, it doesn't register a tap & trying this on Desktop while holding TAB also doesn't work.
Am I missing something?
NEVERMIND I accidentally found the solution, & that solution was to add the VRC Ui Shape component. DESPITE ME TESTING THAT EARLIER & IT DIDN'T WORK.
Unity Spaghetti. It's cold & hard.
what are these challages
i gotta beat the vrchat battle pass
🤣
i am waiting for vrchat mobile cause then i can take it wherever
but i have an idea make it so theres a mirror cam in the top right pf the screen so you can see your avatar
like a rear view mirror
Ummm... are you on iPhone or Android?
You just use the camera and put it behind you and put it on local to see yourself like that though
i cant play idk how but i am on android but i just thought it be cool or another idea is kinda motion tracking but using the camera to track your body
like the ghost camera but with the stick fifgure
figure*
Uhhh.... what?
How would that work you would have to be standing away from your phone and at that point you can't even play 😭
Yea tbf it does sound cool ASF but sadly there would be no way to actually make it work
yeah plus thats another permission vrchat asks for on the phone and depending on what phone you have it could slow down gameplay
what shader model can I go up to (in a world) without leaving out Quest or Android?
you should probably ask in #world-quest instead
add VSync mobile option
Sadge, we're back to old vrchat mobile?, didnt noticed they changed back so no one can use "poor" or "too poor" avatars now?
I was able to use my very poor avatar
Today?
I opened my game a few minutes ago and checked updates. No updates for me.
Poor avatars were always usable.
Not very poors until tests around late December. Otherwise beginning August 2023.
@placid rune hope you didn't search for that bug report too long 😅
it is getting a little bit dusty...
oh um hi
I didn't really search I was just scrolling through here and happened to stumble on it. glad it's not just me lol
How much ram do phones have that can run vrchat on them. I would assume phones with 2 to 4 gigs can't really run it well right?
6gb minimum
Okay that's better then
How much do people usually run high end and mid?
6gb Ig?
Phones have predetermined DRAM. 👀
My things glitching in prismics avatar world,when I press a avatar it won't change my avatar
it has been reported before... they seemingly had to click the button a lot, and then it suddenly changed after a while 🤷
Why can't this be fixed,its easy just check and change the code
What's the avatar?
Im trying to use turmoil(remake) by No__Show
There's others I'm just using the one I'm trying to use rn
It, um... it tells you right on the thumbnail.
If i try to press any avi it won't let me become it
You cant load very poor avatars on android mobile.
Send me an example of a not very poor one that doesnt work then
But at the very least, this one doesnt show up by default, you had to have changed the filters to show that
Very poor works on mobile.... Very poor pedestals load the avatar when selected. That shouldn't be the issue
Nothing you can really fix. But pointing it out was helpful I'm sure. Developing worlds for mobile is still pretty new and there may be some random issue with their specific setup or even a bug with the game relating to their setup.
Was that changed? Cause there was definitely a time when they didn't work.
Not sure, but yeah, that one there should work. Investigating, and thanks for the heads up
It was changed a while ago. They added support for up to 4 iirc, yours and three others to be enabled/worn in an instance.
Good to know, thank you
My Internet here in this rainforest is super terrible but I managed to join a world and test if the avatar pedestals with very poor still work and they do. I wasn't able to join Prismic since I didn't want to wait 20 minutes to load while not using my phone lmao. But at least I was able to confirm pedestals themselves are working currently
@spice crown Figured it out, it was a layer issue ("Interactive", while interactive on other platforms, apparently isn't on mobile). Should be fixed now. Very Poor will also show on android mobile searches by default now as well.
Strange. Wonder if that is indeed a bug
Very poor avatars have worked for me on phone. I was able to switch from poor to very poor on the ranking selector for Android.
Avatars show highlights, but not selectable
The video shows highlight for selecting, but can't change into the avatar. The avatar I'm using is a private and is very poor.
@pallid nymph
Scroll up and read.
They'll have to update the world. They already know about the issue
I updated the world and tested it earlier and it was working on android mobile, but just tried now and it isn't again 😐 Guess more debugging time...
I appreciate the heads up btw. But I will suggest for the sake of this being VRC's discord, dm me or send a message in my discord for future people reading this if you have issues.
ah, cute, my fallback avatar was listed first in that search 😛
Will do next time
Ye what's happening it still won't work
Can we have more fps and graphic settings more improvement?
Also is there in future like we can upload avatar using app?
Not possible except VRM avatars like Cluster, uploaded via website. Here's example…
Yet, it can't do any custom things on avatars unlike VRC
basically mesh data, tracking rig data, blendshape assignment data, mmd component data like springbones
if you want to make a feature request, you should do it on VRChat's Canny board, here: https://feedback.vrchat.com/
Give feedback to the VRChat team so we can make more informed product decisions. Powered by Canny.
you should probably ask for help about that in #avatar-help or something... it isn't really related to Android mobile 🤷
or seek out actual Unity support
Anyone knows why can't avatars emotes don't have sound ?I'm using a very poor avatar and the roar+growl sound should have sounds but they won't play,can someone help me ?
avatar sounds are pc only
Rip
they have always been pc only
When they will become available for mobile
never
not even quest has them
Ummm.... nothing is preventing you from uploading.
If it is giving you an issue for uploading, restart unity project, and autofix mipmaps
It always said failed build
go to #avatar-help or #avatar-quest, you are much more likely to get help there
VRChat should be google Cardboard accessible
That's only 3DOF.
No they haven't. Quest used to be able to hear sounds, I distinctly remember them
no that was never a feature
there WAS a bypass but it was never allowed to begin with
Idk, every avatar sound used to work for me way back when I first had it
because of a modded sdk that bypassed the restriction
it was never a feature vrchat allowed
so no it was never a thing
Odd
So vrc can allow sound but they don't? Or something with quest restrictions? And why could I use to hear them now don't?
I literally just explained it
vrchat NEVER ALLOWED IT to begin with
someone found a bypass which was then fixed VERY SOON AFTER
during the very short time it existed it was very easy to crash quest players
Okay, I get it. Thanks
Can we get free Age verification?
I'm sure they will release for free in few months later, just like Stickers in Open Beta recently!
same thing as the whole "transparency on Quest avatars", it was NEVER an allowed feature, but stupid avatar creators hacked the SDK or whatever to bypass the restriction... 😐
then it was fixed and every Quest user cried over the loss of a feature they never had 😞
that question is completely unrelated to Android mobile... 🤷
i suggest asking in #vrchat-general-1 instead... 😅
It was during those few weeks after EAC launch, and before personal mirrors got added. But only a few, not every avi had sound.
Wait, you mean stickers in vrchat will be available for free soon?
Normal stickers yes.
Custom stickers are vrc+
Yes! You can check their changelog here #open-beta-announcements message
Wooohooo
Tbh the forced push to talk is weird
Not really. It's to prevent hot-mic'ing.
The speaker and mic are right next to each other.
you can turn it off if you attach an external microphone (bluetooth headset for example)
How do you guys get mobile app to save pictures being taken using the vrc camera?
save how? they are saved on your device, somewhere
Its not saving on mine i have nl idea why the app is allowed to access my files already
they are located here for me
or are you trying to say it is giving an error and can't save?
these are the only permissions i have on the app 🤔
Heres mine and i dont get errors they just dont appear anywhere on my phone
what app are you using to try and find them? 😕
The normal file manager app my phone has
and the path i showed above didn't yield anything?
#android-dev message
All Files -> Pictures -> VRChat
There was no VRChat folder there so i made one and tried to take pictures again but nothing
Ill try reinstalling my app later when i get back home
Other than this picture problem im having the mobile version works fine XD
Hey out of curiosity is there something bellow manage for you cuz mine is empty
the "Manage" section is for managing your images on your VRChat account, which requires VRC+, it is unrelated for this
but for me right now, it just sounds like you don't know how to find it in your files app? 😕
i might have a different phone from you... i have a OnePlus, and i am using the default "My Files" app... so i do this to find it 🤔
Same here but even making the folder didnt work
Thanks for helping by the way looks like i wont be able to take pictures while playing vrchat sadly unless i figure out why its not letting me do it
Well ill just take screenshots till i get it fixed
Ayyy, which one?
I have an Open.
OnePlus 10 Pro 5G
Hi
I'm not sure if this is something I should raise an issues with, so I'd like to ask here.
When I play VRChat, I usually play with my smartphone screen turned sideways.
The screen may revert to portrait mode at some points when moving between worlds or closing the Launch Pad.
Previously, the screen would remain the same even in landscape mode, but after the update it has become like this, which is a bit inconvenient.
I forgot if there was an option to fix the screen orientation somewhere, but if there wasn't, it would be a hassle to fix the screen orientation every time.
i usually enable the "auto rotate" option in Android when i play VRChat... but i haven't found a way to lock the orientation 🤔
I feel like it was there before, but I can't find it, so I have to deal with it every time something like this happens.
i have never had an issue while playing with "auto rotate" enabled, so that is my best suggestion... it would be nice if the app had its own option for it though 😅
having "auto rotate" enabled while playing can also be useful, since i can easily change back to portrait orientation for faster typing 🤔
yes!
Will they ever add sound to VR chat mobile?
Like I want to hear my dino avatars roar
Probably not cause mobile hardware weak
Like the quest doesnt even have it so how do you expect phones to get it
Ow ok
Quest/Android does not support avatar sounds, they never have and most likely never will... 🤔
they might research if it is possible when they finish implementing Steam Audio, but it is very unlikely since Quest/Android hardware doesn't like advanced audio systems like this 🤷
Ok
Best to invest in pc for avi sounds
People have used their mics to play the sounds for all to hear.
There was a short window back in the summer of 2022, between EAC initiation, and Personal mirrors when some avis had sound on quest. Others have confirmed this.
Which was purely because of a bypass and not in any way an actual intended feature
Yeah that has been done since the launch of Q1 itself. It was trivial for people to remove a single check in the sdk and upload quest avatars with audio and poi. Wasn't really a brief period this was possible either. Just not widespread since it always violated tos and required someone to actually open an SDK script and comment out a paragraph manually.
Audio sources are fairly heavy on performance tho. People don't really understand this. While maybe in the future as headset performance continues to improve we may get something down the line, but for now, they're too expensive for widespread use.
yeah, you can genuinely fuck up quest audio with audio sources iirc
i imagine the same applies to android phones
Quest and Android are the same... the Quest standalone headset is literally just Android hardware 🤷
So, in this version, the speakers muted and your quest avi is starting to lag
Also, favorite pc only worlds will be hidden
@ivory prism You have Push to Talk to speak with others, or using a headset you can speak with others with Mic Always On or toggable. Avatars lag from being unoptimized depending on hardware.
I hope your device starts overheating and lagging on busy instances
@ivory prism Been testing this platform since August 2023. On a Samsumg A52 at 1st, and now Samsung S23 FE. Phone warms up if you watch videos for hours. So what's your point.
Plus I have safety settings and avatar culling on
And only allow upto 4 very poor avatars including my own.
that is normal when doing any sort of gaming on a smartphone... 😕
Fortnite on Max graphics makes my s24U get toasty, way more than vrc. Does help a bit to have a good enough power brick for passthrough power tho.
Crazy to think that things get hot when you dump a ton of energy into them.
Phone mount on the AC vent keeps it ice cold however lol.
I have played Pokemon Go for hours in 90F weather
VRChat 😏
vrchat 
VRChat 
Yep, that's is last year's flagship.
This year's flagship is s25 ultra cus it has a newer chipsets
Definitely his last year flagship caused by the vaper chamber was struggling the chipset.
Sorry if i ask this, even this question already ask thousand time by other. Is it the game mobile version had problem mic or is it my headphone
The mic issue is due to connectivity, and how long you been in the instance. Rejoining fixes it, but then the mic goes bad.
Friends say it goes bad, and I experience it with second account. I also have an local friend in the room experience it. 12GB RAM, and superb phone service helps reduce this.
Does anyone know why I can't install Vrchat on my phone? I have a moto phone but they are considered a type of android. I don't know if it's just because of my phone or if it's just not out yet for moto.
Does your phone have 6GB of RAM and on Android 10?
Hey I have a question?
Ask?
Will the Bluetooth headphones bug on vrchat mobile evr be fixed?
What do you mean?
Like when I try to change my audio input for headphones it won't let me. I play on a Samsung Galaxy tab S9 FE.
Is that supported normally?
Not sure where the line between tablet and phone support is.
I think so I'm not sure 😅 but it definitely has enough ram to run vrchat mobile. But like the button to change audio input to my headphones to use the mic isn't there.
Afaik It should just automatically use your headphones if they're connected. Should be controlled by android itself.
Ah yeah nvm. Plays audio through headphones but doesn't use the mic at all it seems.
not if there isn't a bug report about it... if there isn't one, i suggest making one 🤷
bug reports for Android mobile are made here: https://feedback.vrchat.com/mobile-beta
- No off-topic posts- Don't report more than 1 issue at once- For isolated issues or customer support visit help.vrchat.com ~ Thanks for your bug report!
Umm can i download vrchat on my phone?
If you can't find it in the play market, then most likely it's not there 🙂
i just upgraded mine and it has 8GBs of ram and is android 13 and says not supported why dont you make a compatible one for android 10(plus)
What phone? 👀
what model is the phone?
some phone models advertise having more RAM than the device actually has, usually marked as "4 GB RAM + 4 GB virtual RAM" or something like that 😟
Oh, are there any Russian speakers here? 🤔
not sure what you mean by that, or why you said it at all... your message history on this server is frankly sad and screams "i is bot"... 😓
ill prove ut
it*
👀 That don't look like an S24 Ultra to me...
have you heard of the developer moddel?
thats the one i own
Like, a prototype version?
yes
That might be why.
its running android13 tho
What OS did you put on it?
let me see
I think you have a fake phone, my guy.
Nope.
it was an open source project
AOSP?
yes
it might be because you have a customized OS then?
maybe the PlayStore thinks your device don't met the requirements for some reason 🤷
you will have to check up with the OS you are using... not sure anyone here can help you with that 😅
Look at the CPU name... "Snapdragon8 Gen2". That just screams fake.
i mean when i went for build it sent me here
It should be Snapdragon:reg: 8 Gen 2.
snap dragon gen2
they had a gen 1
i don't know much about that, so i can't comment on it... but clearly the PlayStore doesn't think the devices meets the requirements 🤔
so the PlayStore clearly knows something we don't 😟
wich ran a older version
or it could have a failed certificate
then it is still your your device's or its OS's issue... 🤷
Where did you get your phone from?
yeah or poor a signal which im waiting for a booster
i got it from a friend of my partner who i do live with
Does it have all working cameras?
booster? no? internet connection would not be the cause of thise...
i mean it runs google fine
Or is one a dud?
ones half ag working
ah*
Explain "half working".
I'm still convinced you're using a fake phone.
besides i rarely use them
There's no such model as an "S24 Ultra".
Except a Galaxy S24 Ultra.
which all have 12GB RAM it seems, so whatever they have is inferior
Also, I looked it up, there's no such thing as a "developer model".
Yep. It's fake.
not all do
256GB
A legit S24 Ultra has a Gen 3 chip.
i mean it could have been removed or replaced
👀 No.
You got a fake phone.
Anyone can go in and edit the build.prop to make it say whatever they want it to say.
at least it runs like it isnt laggy
AOSP has no protections.
why did my phone company say its a real s24?
Likely cloned IMEI.
straight talk even done the imie search a fake one wouldnt show up
Point is, your phone ain't supported.
amd being rud could result in a lower star rating
rude*
I just checked your IMEI, it's unknown.
Rating for... what?
you might be able to check how much RAM your device really has if you can find a settings menu that shows its current memory usage... such as this here on mine:
but otherwise, you will have to just accept that your device just isn't supported because it is custom in some way 🤷
why it is the way it is, no one here can answer... take it to a phone repair shop if it is, they might be able to tell you for sure or even fix it 😟
My guy. If that's your phone... you got scammed hard.
Seriously.
It's fake.
Likely a Chinese knockoff.
yeah, but we can only guess based on the limited information we have... a phone repair shop would have better chance of telling 🤷
Best way to check is via ADB and pushing a BusyBox binary then using the command line to check. Since all of the other stuff can be faked.
I heard you shouldn't give out your IMEI number.
I know, I'm just saying.
sure, but i don't know how to do that, and i wouldn't advice a non-tech-savy person to do that... hence a repair shop can do it better 😅
It's not too hard but yeah.
or it was custom and yeah i figured out
You figured out that you were scammed or that it was customized?
It just looked really weird for Samsung cuz that's definitely not stock.
