#The slave master never existed

32 messages · Page 1 of 1 (latest)

crystal beacon
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BE CAREFUL! WRITTEN WITH THE HELP OF A TRANSLATOR

To bring back the old cop ability and bring back the slave master as a playable character.

The old cop was still better for me because of his ability, which could be developed in the second part, such as giving the opportunity to pick them up and throw them or lift them to their feet so that they would follow the player.

What about the slave master? His ability was interesting, it allowed him to use explosive assistants very creatively and use his enemies to his advantage only with the help of level 1 and removing the debuff to the chaining speed. Well, in the second part, you could add the opportunity to sell slaves and the chance to be discovered by the police (or getting wanted stars if such mechanics will be in the game in the future).

crystal beacon
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The slave master never existed

wanton slate
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Something tells me the current mechanics for the demo are just placeholders. If I had to guess, the cop class will go back to the way it was in the first game

snow agate
faint cave
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I think the slave master was kinda offensive though

wanton slate
celest knoll
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slave master dosen't fit the them of this game pls we are getting so many more characters , i admit it was fun tazing and exploding slaves next to mission targets but in this game it wouldn't make sense .

rocky notch
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In a Modern Age looking Open World Game? I don't think that's realistic... Plus, Slavery is something I don't stand! I Hate Slavery!

crystal beacon
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And I don't see any suggestion to remove drug dealers. Does that mean you like drugs? Or how will it be according to your logic?

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Well, slavery still exists in our world, it's just not that common

snow agate
# crystal beacon Then don't play as a cop character, he's just engaged in slavery.

My issue is that the explosive collar and slavery thing has basically been transferred to cop. Cops aren't slave owners, they don't run prisons nor directly make a prisoner do anything but become imprisoned.

It doesn't make any sense for them to have explosive collars nor instruct people, if they want to remove the Slave Master sure but then they should just remove the explosive collar all together instead of making the Cop worse then SOR 1's version.

crystal beacon
coarse coral
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and gang violence?

wanton slate
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Which circles back to my original point. If you remove the slavemaster character on moral grounds, you'd eventually find yourself removing half of the game.

crystal beacon
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If sor2 becomes morally pure, then why kill the government and take their place? Just taking over a good city to create chaos?

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The whole idea of ​​playing in a rotten society and especially that very government, although now it is not visible

coarse coral
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fr

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bring back slavery!

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(in streets of rogue)

crystal beacon
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Anyone who does not like the return of the master of slaves should quickly delete the first part of the Street of rogue from their computer

faint cave
crystal beacon
faint marlin
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I agree, but for balance reasons. It pretty much makes cop the slave master if they didn’t have any drawbacks (including the cops old one). Obviously, this is a demo and it’s prob temporary, but if it isn’t, it needs a rework or slave master should come back. Plus I thought slave master kinda had drip.

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also matt totally can remove the slave master for moral reasons and then not remove half of the game, it's not illegal to contradict yourself.

broken cedar
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Im late but also heavily agree on this suggestion. Like. Wtf you can order prisioners to ATTACK PEOPLE FOR YOU, like what???