This is split into two parts. Stopwatches, and Special Ability.
Stopwatches:
Stopwatches would be split into two categories, silver and gold. They would be used as items, and be worth quite a bit. Upon activation, the stopwatches will freeze time for a set duration. The silver watch would stop time for about 3 seconds, while the gold would be for about 9. In timestop, bullets and other projectiles travel a short distance before freezing, and will continue their momentum once time resumes. During timestop, you deal more damage with melee. Status effects would also stop counting down. These items would be worth quite a lot, and would be interesting to use I believe.
The Special Ability would be the ability to stop time, as a custom character's special ability (idk if its called special ability in the game but imagine stuff like primal lunge and water hose and laptop is what i mean). This would be for about 3-5 seconds upon default, and would probably cost around 20 points. There would be upgrades to this, such as
Superhot - When timestopped, the timestop only counts down when you are moving (reference to the game superhot)
Awakened - You can timestop for longer
Awakened+ - You can timestop for even longer
Disorientating Timestop - After timestop ends, all characters, both enemies and allies, are given Crazy-Dizzy for 1.5 seconds
Disorientating Timestop+ - Crazy-Dizzy duration increased to 3 seconds.
Electric Displacement - Nearby electrical items could explode after timestop ends.
The big quest would be to kill enough people during timestop, or afterwards with projectiles/bullets you threw/shot during timestop. It would be roughly 5 people a floor.
The SSA would just be all the timestop upgrades on default, and spawning with a couple of each type of stopwatches.
Yes the only reason I made this is for my DIO custom character.
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