#Time Manipulation

65 messages · Page 1 of 1 (latest)

warm monolith
#

This is split into two parts. Stopwatches, and Special Ability.

Stopwatches:
Stopwatches would be split into two categories, silver and gold. They would be used as items, and be worth quite a bit. Upon activation, the stopwatches will freeze time for a set duration. The silver watch would stop time for about 3 seconds, while the gold would be for about 9. In timestop, bullets and other projectiles travel a short distance before freezing, and will continue their momentum once time resumes. During timestop, you deal more damage with melee. Status effects would also stop counting down. These items would be worth quite a lot, and would be interesting to use I believe.

The Special Ability would be the ability to stop time, as a custom character's special ability (idk if its called special ability in the game but imagine stuff like primal lunge and water hose and laptop is what i mean). This would be for about 3-5 seconds upon default, and would probably cost around 20 points. There would be upgrades to this, such as
Superhot - When timestopped, the timestop only counts down when you are moving (reference to the game superhot)
Awakened - You can timestop for longer
Awakened+ - You can timestop for even longer
Disorientating Timestop - After timestop ends, all characters, both enemies and allies, are given Crazy-Dizzy for 1.5 seconds
Disorientating Timestop+ - Crazy-Dizzy duration increased to 3 seconds.
Electric Displacement - Nearby electrical items could explode after timestop ends.
The big quest would be to kill enough people during timestop, or afterwards with projectiles/bullets you threw/shot during timestop. It would be roughly 5 people a floor.
The SSA would just be all the timestop upgrades on default, and spawning with a couple of each type of stopwatches.
Yes the only reason I made this is for my DIO custom character.

valid raven
#

This is an actually good idea, I feel like this would be good for playing around an mod tsting

warm monolith
#

ehhhhhhhhhhhhhhhhhhhhhhhhmazinf

#

""ehhhhhhhhhhhhhhhhhhhhhhhhmazinf" -mr cta 😔" - Harvey hates soldiers in this ga Stare "

frigid venture
#

i think the only thing this wouldnt work well with is multiplayer like it would be hard to implement yk

final moth
#

im pretty sure he said something about this in the AMA

#

freezing time. not slowing down. close enough

frigid venture
#

Omg

warm monolith
#

they were my questions

#

that’s why im suggesting it so he will change his mind

stray bluff
#

Well, for a multiplayer game, not sure how that would work, unless you are freezing time for the entire world? if it could happen often would be quite the trolling tool. Any type of time manipulation where the 'physics' of the game are affected in a multiplayer world would be quite the OP move. To have this as a power? that's even worse. Don't get me wrong, kool idea, but implementation of such an idea would have to weigh in on all the benifits and draw backs for all players in the game. This is basically building in a cheat.

stray bluff
#

well, no... Yes it is co-op, but you can still do pvp. I was playing with my brother (SoR1) over the holidays and if you've ever played any 'friendly fire' game with him, you would understand what I meant. Still, I feel it would break the co-op, especially online play when using a tool like this. Especially since time is a factor in the game.

untold summit
#

> an upgrade
Ah yeah, fuck everyone else until I get that upgrade ig

stray bluff
#

But that would be what breaks the game, unless you are only slowing all other people, not actual time. You can't stop time for just one area, that's not how time works... But going to deep into the physics of it all. It would have to be for the full map of the game since it is all running at the same time (no load areas). Well, I am wrong, there would be dungeons, but if the time of day affected them too, they would have to be included in the time freeze.

warm monolith
stray bluff
# warm monolith alright then it would be for the whole map

Don't get me wrong, it could be a good thing, though I think maybe a bit OP, depending on its limitations. I just feel that Matt would need to think hard on how it would affect other players and the flow of the game overall.
Imaging you are in a 4 player game and 2 of the players have this time manipulation that lasts, say 5 seconds each. While you are off doing your own thing, the time twins need to stack their powers to pull something off. So one fires the power, and you cannot do anything for 5 seconds. Just as you are able to move again, the 2nd time stop happens. To me, even with friends playing the game with me, I would find that a bit frustrating. 2 random, what seems like load times, can happen just about anywhere.

warm monolith
#

and the upgrade would be characters on your like team can move that are npcs

untold summit
#

Why would you have to freeze the entire world lmao

#

Stopping NPCs and projectiles serves well enough. I doubt people are casting slow time to make the sunset last longer

stray bluff
#

How far does the stasis bubble extend? If I enter it do I instantly freeze? Are cars going to be piling up at the edge of the bubble? if I shoot 10 bullets at the edge of the bubble, when time starts up again, is the target going to be splashed with all 10 bullets?
With the descriptions of the world being created in SoR2, it is all live at the same time. So what happens at the edge of this bubble if it is not the whole world? Again, not shooting it down, but these are things you need to think about. I would honestly think freezing time everywhere at once would be the way to go to keep continuity of the physics within the world.
If you are just freezing the entities in the world, that's fine, but still there is still a lot to define about how this will affect the world on a whole, since the world is active all at the same time. You may not be doing it to stop game time, but the effect must then have a radius if it does not affect the whole world. Plus it can affect the whole world without affecting the passing of time.

warm monolith
#

i never said it was just for a bubble I don’t think

untold summit
#

Impacting the entire world has an even worse result for multiplayer situations since any jackass would be fucking everyone over at the press of a button

#

I really don't think "oh no a bunch of bullets are caught on the edge" is the worst of things to worry about considering gestures broadly

#

Sure, fuck it, explode half the map, instantly and silently kill almost any target besides robots using a single item while being able to stab steel walls down, but hell forbid we have a small pileup outside

#

That's where we have to draw the line apparently lmao

#

Things like the superhot-esque situation obviously would be jank as hell pretty much intrinsically (when accounting for multiplayer), but pulling a figure out of your ass like 5-10 tile radius of slowmode isn't as deep as "oh noes now everything is destroyed and ruined and it's over and we can't do something like this because what if you get hit a bunch of times at once" when it takes just as little effort to fuck over cars yourself or suddenly hit someone with a freeze gun

#

How far: Pull a number out of your ass
When I enter: Pick one, do you want it to be an instant "freeze everything nearby for x seconds" like a time grenade or a "this entire vicinity is slowed/frozen" like a stasis sphere
What if I stack things in slomo!??: Take a guess
What happens at the edge????: Take a guess

#

It doesn't slow the user's projectiles, as you can see, but something akin to this shouldn't be unimaginable to you

#

It's hardly any different to using slow gas besides it affecting projectiles as well

#

You can always just not like it, that's fine, but there's no point in pretending it's this huge logistics issue when it's basically just an AOE freeze gun/slow syringe

#

A continuity of physics is largely irrelevant to this discussion, the world won't give a fuck if every car entering suddenly goes from 50 to 5 and back again

#

Issues like it being annoying to get frozen by others—especially a global freeze like you mentioned with the "time twins" example—are entirely fair...

#

...but things like this are outright pointless to even bring up

#

"That's not how time works" lmao

#

"It would have to be for the full map" no lol

#

onTimeBubbleHit()
thing.normalSpeed = thing.currentSpeed;
thing.currentSpeed = thing.currentSpeed/5; #senior devs forgive me for this line
wait(5);
thing.currentSpeed = thing.normalSpeed;

#

Something similar to this would allow an instant pulse type of slowdown to immediately slow a projectile of constant speed without issue—and you can easily make a better bit of pseudocode to handle things of changing speed, I just wanted an easy to read example of why you don't need to grab the entire world for it to work—and unslow it after the duration expires

#

This is a problem that's been easily solved ten, twenty years ago without concerns of "that's not how time works," at least be reasonable with your concerns.

stray bluff
# untold summit This is a problem that's been easily solved ten, twenty years ago without concer...

If you look at the OP, the initial idea is freezing everything. NPCs, bullets, so I would think that would account for everything. Yes, they already have a slowdown gas in SoR1, but it seems like this idea is taking it one step further. Like I stated before, I am not against the idea, but I believe what the OP was looking for is a bit more complex than they think. That and a bit over powered in my eyes to be able to do what they are suggesting. If this was just a gas grenade with x area affect on NPCs and Players, all good, that has been done, and can then be a area affect, with a gas mask as a defense.
@warm monolith - if it does not cover the whole world, then it would have to be some kind of 'bubble'. It was kind of the point I was trying to make.

warm monolith
#

bro @untold summit @stray bluff

#

gotta agree with @untold summit on this one though

untold summit
#

It's outright disingenuous at this point

stray bluff
#

I will leave it at that then. my intention here was to try to flesh out the concept of the idea, not to start a fight. If you have ever worked on game development, you would know that things are not as simple as the first draft of the idea. what may seem like a simple change to the way something works may require more of an overhaul then you may think. By fleshing things out in more detail, you can start to see where things may break down.

untold summit
#

And I have worked in game development, none of what you've brought up is a major issue besides balance/annoying other players

untold summit
#

No? It's not "case in point" when you're bringing up non-issues. That's not how brainstorming works

valid raven
#

Are people still commenting on this

warm monolith
#

no

fresh reef
final moth
fresh reef
final moth