#Faction Development

18 messages · Page 1 of 1 (latest)

robust arch
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Whether handled by skill trees or implemented as a standalone mechanic, factions should be able to grow in power.

Who? - Pretty much all organized groups -> gangs, mob, police, gorillas, soldiers, cannibals?. The decisions on development would be handled by group leaders (possibly the player)

How? - As I mentioned already it could be handled by a skill tree or a sub-menu (though I'd still opt for the skill tree layout). I think this could work very similarly to this: #1155770709432356875 message (I know it's also of my authorship, but why repeat myself?).
Long story short:

  • Upgrades could be purchased with cash/ special skill points
  • Some upgrades would have extra requirements (Want better guns? -> contact a supplier; Want to boost your comrades? -> solve their problems)

What kind of development? - Of all sensible kinds, but to list a few:

  • Group buffs (e.g. Gangsters could be given Safe/ Confident In Crowds traits to make them more threatening in teams)
  • Better armaments (Gangs again: Melee weapons only -> gradually increase use of pistols -> issue pistols to all gangsters -> go further? [shotguns, SMGs])
  • More unique:
    • Mobs could be upgraded to extort more money from businesses
    • Cannibals could receive crit rate bonuses for axe hits.
  • Favors: Imagine unlocking the ability to call in a van with gangsters ready to kick butt. And more...

And if you are not the leader? - Not everything is lost:

  • You can ask your leader what they're up to... If you are more higher ranking, you can even try lobbying for certain upgrades: "Sir, I believe we should choose issuing body armor to cops instead of upgrading batons"
  • You will receive a notification every time sth goes down at your faction ("Pistols for all" implemented.)
  • At times you may be given a task activating the upgrade upon completion. ("Kill all soldiers in the armory to unlock SMGs for you and fellow mobsters")
twilit rune
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if you lead a faction or are otherwise a part of a faction, I think it's a neat idea that you complete a real challenging task to permanently upgrade that faction by your own hand

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I do think they should be able to do it over time, especially your rivals

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but I don't think you should be notified when a faction you are not heavily linked with upgrades any of their standard equipment

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I feel it would be primarily more immersive to make some big progress against some faction and have them gradually respond with supplying their agents better gear

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and I also think there's a bit of an element of 'surprise' to it

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you don't really know when the difficulty gets ramped up, you can only guess by the amount of progress you're making

robust arch
twilit rune
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well, yeah, that'd make sense

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infiltrating rival factions' bases and outposts to figure out what they're up to sounds really neat on paper, so I support it

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maybe there'd be ways to 'delay' their progress?

frigid lily
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this is a very nice idea

twilit rune
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like looting some convoys shipping arms?

robust arch
frigid lily
robust arch
twilit rune
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I feel like a fair chunk of emergent gameplay can come out of this

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so this is actually a great idea