#Chases & Running Quick-Actions

5 messages · Page 1 of 1 (latest)

gaunt gazelle
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Foot chases are a great action/heist movie trope. But they're kind of just a pain in the ass in SOR. NPCs are too easy to tether, and chasing a thief or shapeshifter is usually more annoying than interesting.

Pressing interact while approaching a fence, hole, trap, or obstacle will cause you to jump it or otherwise bypass it at the cost of some speed. If you catch up with someone climbing a fence, they are knocked off and tripped.

Interacting with objects while moving triggers an "Implicit action" to borrow the term used in RogueLibs. You can interact with a trashcan, person or a cliche fruit cart without slowing down to tip them over and create an obstacle. Various obstacles can trip, snag, deal damage, etc. Interact with a follower to ask them to stay behind and fight... you asshole.

Fleeing NPCs will comply to arrest, enslavement, mugging, etc. at a similar health threshold to Extortion. Chasing NPCs will give up the chase if you manage to put enough distance between you. This would create an effective tether that feels like it has a reason rather than "I ran 2 chunks away again."

Trait: Parkour! - More running quick actions are available. Dive through windows, vault taller fences, etc.
Trait: Parkour! + - Gain a short burst of speed after bypassing an obstacle. Longer leap distance.
Trait: Bullheaded - You can simply charge through some obstacles, wooden doors, etc. at the cost of some health.
Trait: Slick - You can grab an item from containers while moving.

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Chases & Running Quick-Actions

lavish goblet
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> add jump button
> add table flipping

mild skiff
carmine fern
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Good idea