#Rework of Threatening, and Hacking, Less Luck Reliance

55 messages · Page 1 of 1 (latest)

uneven remnant
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So "threaten" is a chance thing, its affected by a impresively high amount of things, but its still chance, what if instead, NPCs had a "unthreatenable" threshold that needed to be passed for threats to work, and they gain this based on their class, stats, security, whatever, while its hidden if its going to work or not its now a consistent thing,
New traits and tools could also apply to other chance based things, for example

Hacking

trapped doors having security tiers that dictate how much they take, the option to fail a disarm on purpose, and maybe base it on a small hacking minigame where you have to complete a extremely small "dont touch the dots" puzzle while the "doing something" bar is active, and traits like "nimble fingers" would trigger after you completed it rather than just reducing your time, this would make it a far more interactive system rather than a coin toss.
more traits could have effects on chance (now not chance) actions

languid folio
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Matt said no minigames >:(

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And rather than an unthreatenable level, I think having things be chances based with a guaranteed threat threshold depending on the class would be betterer

uneven remnant
kindred bay
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I agree with the threatening part.

leaden river
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Trap doors and crushers are hard enough to use in the first place unless you have the layout of every chunk in the game memorized and the entire building is on your screen

spare lynx
# languid folio Matt said no minigames \>\:\(

I don't get this decision at all. Minigames were an essential aspect of a lot of beat em ups. It's like he called it arcade style just because it has pixel graphics, and has given that influence short shrift ever since.

Like, there are Operating Bars for many actions where all you do is stand there and wait for it to finish. That's a perfect place to put a microgame for hacking, lockpicking, etc.

royal crown
languid folio
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Yeah, like car bashing

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Or wall breaking

royal crown
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Yeah

languid folio
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I agree that the no minigames thing kinda sucks in the case of arcade cabinets, but I understand why Matt doesn't want to make us play an Among Us style minigame every time we deactivate a turret

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And if you want the classic SF minigame, we already have TinyBuild tweets of punching cars kekw

royal crown
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I find it hard to believe there's minigames with seperate controls and a popup ot whatnot in arcade games because their whole goal was to be simple but extremely difficult

languid folio
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Not "oh nooo, I wish my Street Fighter came with a copy of Galaga too"

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Also mfw no cooking mama minigame

royal crown
languid folio
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Wire layer when

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Give us Watch_Dogs circuit vision

royal crown
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That's why my suggestion for "fishing" was a foghorn you could blow near bodies of water to summon fishmen to fight

languid folio
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My shitty idea was that fish are just normal NPCs that you have to fight (or otherwise disable, like sleeps/traps) lmao

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Fishing rods deal 100 damage

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Boombox to lure them in before you hit 'em with the ghost gibber

royal crown
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Yeah the alternative would be keeping the fishmen in water all the time
But a way to summon them I think is a good idea

languid folio
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Ambient fish + fishman transformation and summoning item/ritual

royal crown
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The reason that I didn't go that route is because I felt it either made water way too dangerous or fishing fights really boring

languid folio
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Alternatively, Spore style fishing

uneven remnant
spare lynx
uneven remnant
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this is how iji did it if i remenber right

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they gave you a like, very short timer so solve them and it did not break the phase

languid folio
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Yo this hacking gameplay is fire

uneven remnant
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dont shit talk it till you try it

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also again is sorta quick reaction time based since you have to do it very quickly

languid folio
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It just keeps getting worse

uneven remnant
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also i want SOMETHING

"woah this hacking is awesome, it truly makes me feel like im doing stuff"

languid folio
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The time factor exists for balance purposes, not to be fun

Minigames wouldn't be fun, they'd be tedious

uneven remnant
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says you

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because you CLEARLY played Obscure Indie Game Iji from 2008 and found the cracking mechanic annoying

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ima be honest the problem is not minigames

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is the minigames themselfs and their design

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the reason why fallout minigames are bad is not because they are minigames, is just that they are bad

languid folio
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This isn't even worldchanging design or anything

uneven remnant
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probably not on fridges but yes computers

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also nice youy are checkin out Iji :D

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small victory for my evil plan

languid folio
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No, I don't play metroidvanias

uneven remnant
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its not a metroidvania

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but ok

kindred bay
hazy dagger
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fast & simple minigames > randomness
Yes