#Dense mapgen

6 messages · Page 1 of 1 (latest)

solar moat
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It'd be cool if chunks were used in multiple ways:

  • The SOR1 style with an easement on all sides for each building. Looks like a lot of less dense US cities.

  • A denser style where only chunks with front and rear access are used (no side doors). The side easements are trimmed off so that buildings share a wall. Their front doors are pointed toward the street. This creates a "row" effect that looks more like denser cities. The rows are occasionally interrupted by alleys.

The latter would make for a more organic-feeling urban environment. Alleys have their own architectural/tactical value, but they don't really exist in SOR1 and this could make it happen.

spark bough
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I think when you make a new world/seed, you should be able to add a few presets to help change how the generation goes.

shut valve
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This could get really annoying if you get cornered by cops and there’s no alleys to dip into

solar moat
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Well, good

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Cops should be scary

shut valve