#Fictional politics

17 messages · Page 1 of 1 (latest)

kind cave
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The game takes place in a society (🤡🚬) supposedly in political turmoil, but we don't really see much of that at all besides minor flavour text like Ideological Clash being on Slavemaster specifically and background info like cops and economical strife.

The idea is to add a form of in-game fantasy politics along the lines of determining contraband (legal status of alcohol? translators? drugs? minifridges?), entities (are we, in fact, Cool with Cannibals™? are Zombies Welcome?) or even behaviours (is driving legal? can we eat in public spaces? do traffic lights exist? is there a police lockdown in this region?), possibly even extending beyond shrimple things (maybe the legality of drugs affects the presence of Drug Dealers in fancier bits of town, or removes them from being considered "scumbags," who do we call? the ghostbusters? police? firemen? is there a protected class?).

This, naturally, extends to the idea of campaigning for things, with certain groups voting for certain things by default until otherwise convinced (or just let RNGesus take the wheel) and political assassinations, among other kinds of tomfoolery (voter fraud? corruption? actually, how do we vote? what if you're just not able/allowed?). If we play the same world multiple times, maybe we can have our player character determine the new laws the world will operate by in future playthroughs, either through multigenerational campaigns or achieving presidency.

open pine
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One idea I had:

kind cave
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Getting pissed off by gorillas could reduce their desire to let gorillas be citizens as a way to dynamically change these initial beliefs.

open pine
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The counterpart to the Mayor (Head of State) is the Prime Councilor (Head of Government). He lives at the very bottom of the Underdank, in a dystopian panopticon. He's shrewd and subtle compared to the mayor's greed and love of the limelight. They do work together, but behind the scenes hate each others' guts and are waging a secret war.

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Well I guess my point with that is that the Prime Councillor's Village would be one example of a region with very different laws, at least

kind cave
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Regional laws are a huge wish I have, I should've put that in there

open pine
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Law ideas I've had:
No Open Carry
Stop & Frisk
No Recourse: Guilty NPCs and their property are not protected by the police.
And others, I'm quite sure

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I do plan to try to mod some Law mutators at some point

kind cave
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Just got the idea of actual political parties instead of just NPCs doing shit because reasons

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Including players being able to form their own party or join a preexisting one

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Really should've come up with this sooner

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Or just factions in general, really

open pine
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That's a good idea

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Political party could be its own post, I could see it being a big system

kind cave
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Factions planned as it turns out, wouldn't be surprised if it did something like this provided laws are a thing

raven kayak
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Honestly this would be very interesting.