#New dialog option
11 messages · Page 1 of 1 (latest)
Ohh like asking for someone by name at the front desk sorta? That's a good idea
I wanna make this now lol
How about, it'll annoy them so you can't spam it
But only on the second use for that NPC
it's miles better than having to solve a ancient window knocking puzzle to get a npc to talk to you
Yeah, that part needed streamlining anyway
how would it work with rogue vision though? you can't see the NPCs outside of your view so how you gonna select them?
it would probably either not work or work with the npcs you've seen before thru windows and other stuff
also the dialog option isnt reserved for houses only, you can also use it if for example you were to be in a store and wanted to talk to a employee inside a out of bounds srea
This is a fantastic idea! Would definetely save a lot of awkward window tapping.
I can see this becoming quite OP if there isn't a certain limit for it, however. I picture their cooperativeness would function by a percentage chance. Much like threatening someone for their mission item, or asking someone to leave town.
For SoR 1, I can picture this co-operativeness to decrease in effectiveness the further stages you go, with Downtown and (especially) Uptown having the most significant impact.