#New dialog option

11 messages · Page 1 of 1 (latest)

regal ruin
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"I'm looking for" would give you a huge view of the place and allow you to select someone for whoever you're talking to to call to your place.

ancient frost
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Ohh like asking for someone by name at the front desk sorta? That's a good idea

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I wanna make this now lol

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How about, it'll annoy them so you can't spam it

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But only on the second use for that NPC

regal ruin
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it's miles better than having to solve a ancient window knocking puzzle to get a npc to talk to you

ancient frost
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Yeah, that part needed streamlining anyway

slender eagle
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how would it work with rogue vision though? you can't see the NPCs outside of your view so how you gonna select them?

regal ruin
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it would probably either not work or work with the npcs you've seen before thru windows and other stuff

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also the dialog option isnt reserved for houses only, you can also use it if for example you were to be in a store and wanted to talk to a employee inside a out of bounds srea

atomic viper
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This is a fantastic idea! Would definetely save a lot of awkward window tapping.

I can see this becoming quite OP if there isn't a certain limit for it, however. I picture their cooperativeness would function by a percentage chance. Much like threatening someone for their mission item, or asking someone to leave town.

For SoR 1, I can picture this co-operativeness to decrease in effectiveness the further stages you go, with Downtown and (especially) Uptown having the most significant impact.