#for me the solution was only to put the

1 messages · Page 1 of 1 (latest)

rigid condor
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For me it dosnt work. I feel like I am missing something stupid.
I tried looking at Unreal's TPS Fighting Variant example and using EQS template from state tree task.
But my query event I binded doesnt even fire.

tranquil garnet
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Try to put the actor instead of the AI Controller as the querier when running the EQS

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I will check my code after

rigid condor
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I did try that. It did not work.
I tried to put Flanking EQS from Variant to my ST. And it doesnt work.

Yes, if you please could when you got time/chance to. I can try to replicate and see if it will work on my side or not.

Documentation and examples are scarce - I tried doing it like some YT vids, but no luck.

I will keep digging.

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Seems like my EQS works on Variant ST. But not on mine. So something wrong with my ST setup, or Character BP or AIC maybe.

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Ok, seems like it works now. I copied Variant code into my ST. That worked. Then I recreated same thing with my EQS and it works.
Now I will look into what I did previously to see if I can find what was the issue.
But I used ST Task EQS that is provided. So please share you code when you can see I can see if I did something wrong in my custom task.
Thanks.
Spend several hours trying to debug this already...huh

tranquil garnet
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i dont think you should call your EQS like that in a blueprint if you use a state tree

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state trees have a built in task for running EQS