I’ve completed a plugin called GAS Rewind Debugger. It integrates Gameplay Ability System (GAS) runtime data with Unreal Engine’s built-in Rewind Debugger framework, presenting runtime information in a clear and intuitive timeline view.
With this tool, you can replay events and inspect data at specific timestamps, making it much easier to analyze and debug gameplay behavior. The framework is also non-intrusive, so it won’t interfere with your existing project structure.
If this sounds interesting to you, click the link to check it out on FAB!
https://www.fab.com/listings/2b2e976b-cbc1-497a-abb5-e6c5adbbffd5