Hi yall! I have been working with my team on a experimental game who I have done some game jams with.
This is their first time using unreal engine so we wanted to keep it relatively simple but the transition has been quite smooth.
I also managed to properly practice art integration with code in this project. I was in mainly responsible for all 3d art, and its integration with code, so think of effect triggers, post processing. effect swapping on certain goals, etc
It was great practice and a lot of fun! while the full project is not finished yet since it's currently kind of an experimental playground for learning unreal, i would like to show off some stuff that is already finished
Please Check out the short reel here
https://www.artstation.com/artwork/4NDle2
https://www.artstation.com/artwork/4NDyWn
compilation of the technical stuff i did for CurseOr. I have been responsible of all minigame assets, 3D as well as 2D. additionally i also handled all surface and post process shader, effects and handled thier blueprint integration.
It was really fun to do so much and i have learned a great ammount of new techniques in custom post processing a...