I built a multiplayer RTS framework in Unreal Engine 5 that handles 10,000+ units in a 20-player battle royale. https://www.youtube.com/watch?v=1vae8U3G3Ds
My team and I have been developing this multiplayer RTS framework for over two years for our Warcraft III-inspired adaptation of the Risk Devolution mod. Built in Unreal Engine, it supports 20-player battles with thousands of units through our custom ECS, deterministic lockstep system, netcode, and flow field solution. The game is currently in p...