Can someone help me figure out what's wrong with my set-up here? Just trying to get this cloak to function properly. I pretty much want the top of it to stay stiff and in contact with the character but then the rest of it can flow around. When I apply the cloth data though, the areas I painted seem to bulge outward. I thought maybe it was a collision issue so I tried to scale down the colliders but unless I completely move them out of the way, I really didn't notice a difference.
#Help with cape
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I'm very new to this sort of thing so it's possible I'm missing something obvious
for the physics asset I imported a version of the model without the cloak, not sure if that's the move.
have you tried painting the mesh with a paint value above 100? there seems to be a glitch where cloth doesn't look right unless you paint with a value above 100