#StrangeMontage
1 messages · Page 1 of 1 (latest)
The actual animation doesn't have that issue, right?
What's the blend settings of the montage?
Could you show your animation fully with the root bone selected?
Are these notifies spawn VFX?
nono, thats my custom anim notifies for combo
Inside anim sequence??
I got those animations in FAB
Yup, open Skeleton Tree tab, select the root bone and record an animation playing
Are those custom notifies just do the tracing?
here it is
No its literally send a gameplay event to the owner of this mesh
Actually I'm much better in GAS and cpp, instead of animations (laugh)
You haven't shown the blend settings still.
Do you have any procedural nodes in your Anim Graph (like Warping nodes)?
no
What if you set the blend in time to 0.05?
WTF!!!!
it works!!!!!!! WHY IS THAT?????haha
The linear blending glitches out for some reason, I'm still not sure what exactly happens here, probably some mid-blend pose calculation error.
Maybe it would work just fine with the different blend curve or using Inertialization Blending.
In any case, your animation is pretty fast, so the blend in time should be quick too anyway.
woah, bro is really a pro😂
got it, tks
by the way, have u ever did strafe with start&stop locomotion, I always get stuck here
@olive shadow
Yes.
hm...this is one of the problems which the transition is bad
haha, seems like I have a lot of problems with animations
also, I used blendspace(walk run, for all directions and all available speeds) to combine stop / start animations, is that bad?
as u see, my acceleration and deceration are terrible, pls ignore them for a while, i'll fix it with stride wraping ASAP