#I open sourced a cool transition system thingy I made :)

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warped kestrel
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I just uploaded a showcase project of a "Shape Wipe Transition" System I made in Unreal Engine on GitHub.
You know how a lot of games do that iris transition - the screen closes in/out from a circle? This is that, but generalized. You supply a grayscale texture, and the material uses the brightness values in that texture to determine what disappears first during the transition. Bright pixels vanish early, dark pixels stick around longer. Crank the transition value from 0 → 1 and the shape "eats" the screen.
https://github.com/SirDiabo/ShapeWipeTransition <3