#PSO Autopilot: Shader Compilation Warm-up System to Prevent Lag & Crashes

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worldly ferry
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Hey friends, check this one out: PSO Autopilot is a reliable, production-ready solution to Unreal Engine 5's notorious shader compilation stutter and lag.

The "Shader Compilation" plugins on various marketplaces attempt to solve stutter by brute-forcing the Engine: loading all of your project's assets into memory simultaneously. If you are building a massive 50GB open-world game, this simplistic approach guarantees catastrophic RAM spikes, completely frozen loading screens, and eventually, Out-Of-Memory (OOM) crashes on consoles or lower-end PCs.

PSO Autopilot is different: it was created from the ground up to orchestrate Unreal's native hardware pipeline asynchronously, managing memory, threads, and driver caches with architectural precision.

Links are at the vid: https://www.youtube.com/watch?v=KS5MhbmniEE

PSO Autopilot is a plugin for Unreal Engine 5.5+, aimed at preventing persistent issues at shader compilation. Essentially, your project will never crash from OOM memory spikes again. It offers automated PSO caching for smooth shipping builds in three clicks.
Get the Core version on GitHub: https://github.com/gregorik/PSO-Autopilot
Pro version w...

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