#Kweave : Visual HLSL Editor for Unreal PCG GPU

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sage vector
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New entry in the PCGEx metaverse : meet Kweave!

If you've ever authored PCG GPU compute shaders in Unreal, you probably miss miss playing with nodes. Kweave is a free visual node editor that runs right in your browser. No install, no account, no backend - just open the link and start wiring up your shader logic. It handles the type system, data accessors, noise, flow control, the works. It spits out the HLSL, you paste it in. Done.

And if you want to skip the paste part entirely: Kweave Bridge is a companion UE plugin that connects the editor to Kweave over a local WebSocket. Edit your graph in the browser, watch it update live in the viewport. It's the workflow I always wanted for GPU compute.

The bridge plugin will be free during early access and move to paid once the tool is properly ironed out!

Fab.com

This is a free early access version of Kweave Bridge.Kweave Bridge connects the free Kweave web app directly to your running Unreal Editor. Build PCG GPU compute shaders visually in your browser, push HLSL live to your nodes, and see the viewport update in real-time.I'm releasing Bridge for free during early access so you can help us find bugs, ...

agile copper
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Thanks. So we can use this on Custom node inside a Post Processe material right ?

sage vector