#I am telling it to play from 0.3 to 0.0

1 messages · Page 1 of 1 (latest)

placid needle
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@royal radish Speak here

royal radish
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I would appreciate an explanation on why Reverse is not correct. I did try Forward, and that results in skipping the keyframe between 0.3 and 0.0, and going straight to 0.0.

placid needle
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It's also always best to start from timeline 0

placid needle
royal radish
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Redid it from 0. Same issue.

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Actually wait.

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This variant seems to work the same.

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This still doesn't work how I expect, but it's different.

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When I play it forward, every key between those two seems to fire all at once. Which is the same behavior. But playing it in reverse now does something else. I'm still trying to figure out what exactly it's doing though.

placid needle
royal radish
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Oh yeah I know. I was testing that to see if it caused any differences. It doesn't seem to.

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I'm sure it would on repeats but I can't even get it to function properly the first time.

placid needle
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Do you want to play it forwards or backwards?

Is the problem that it's skipping one of the frames? Or is it starting from a different frame?

royal radish
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As for the problem . . . both I think?

placid needle
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I'll test it myself. Wait a moment

royal radish
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👍

placid needle
royal radish
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And this doesn't do the thing I've been experiencing?

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May I see your animation timeline?

placid needle
royal radish
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If you wouldn't mind humoring me, could you do it with events?

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I've used scalar keyframes numerous times before and I've never had issues, so I think this is an event thing.

placid needle
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Make the same image I sent you and then test whether there is a problem or not

placid needle
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This modification provides a more accurate result.

I tested it and it works without any problems.

royal radish
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With this setup, the translations work perfectly, the REVERSE works perfectly, and Forward hits OnSwingLFast twice but doesn't hit OnSwingRFast.

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This still doesn't work though.

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Including the scrolling. It snaps itself right.

placid needle
royal radish
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Just an event. It has animation stuff that's normally attached but all it's doing right now is printing.

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This setup prints SwingRightMid -> SwingIdle -> SwingLeftMid -> SwingLeftFast

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Same if end at 0.5

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THIS, however, prints SwingIdle -> SwingLeftMid -> SwingLeftFast

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As does end at 0.8

royal radish
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I'm so lost.

placid needle
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So the problem isn't with the movement,

but rather that the events aren't working the way you want them to?

royal radish
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It's more that I have no earthly clue at how to even get them to work the way I want them to.

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I don't understand how the behavior I just described possibly makes sense.

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Why does playing forward cause a double hit on an event if you start dead on it, but reverse doesn't?

royal radish
placid needle
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Events only trigger when the Timeline playback head passes over them; if it doesn't pass over them, they won't trigger

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Sometimes when the Timeline finishes, it automatically resets to the beginning, and this is what causes it to trigger twice

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Place the events slightly away from the start and end of the Timeline to avoid any glitches; that way, they will work properly 👍

royal radish
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Although it does help with a few bugs I've had.

placid needle
royal radish
placid needle
royal radish
placid needle
royal radish
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I know. I was already doing that in my initial test. You are not understanding me.

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Why, when playing in reverse, can swapping start and end times produce identical results?

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I'm sorry if I'm coming off as ungrateful but you're answering a question I am not asking anymore.

placid needle
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I understand, you mean why we reverse the numbers when we use the reverse node

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Is this your question?

royal radish
royal radish
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Both do the same thing.

placid needle
royal radish
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No.

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I am telling you that when I test playing in reverse with those inputs, separately, they both do the same thing.

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These do the same thing.

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I don't know how to say it any more clearly than that.

placid needle
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I see what you mean. You’re doing an experiment, but why do you even care about this experiment anyway?

royal radish
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I have yet to find a way to play backwards and have it stop somewhere that is not the beginning. Much less a specific spot.

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I also generally like to understand the things I'm bothering to use.

placid needle