#EOS Achievements Plugin is now available on FAB!

1 messages · Page 1 of 1 (latest)

fossil ocean
#

We’re excited to announce the official release of EOS Achievements, an Unreal Engine plugin designed to make integrating Epic Online Services Achievements simple and efficient.

The plugin provides clean, asynchronous Blueprint nodes that allow developers to fully integrate the EOS Achievements system without dealing directly with the EOS C++ SDK.

Key Features
• Unlock achievements
• Query player achievements
• Retrieve achievement definitions
• Achievement unlock notifications
• Built-in Epic Auth + Connect login
• Clean Blueprint-friendly architecture

🎯 Built for developers who want a reliable, production-ready EOS integration.

📦 Available now on FAB:
👉 https://www.fab.com/listings/5c094a60-e674-49e4-a5f4-52f271d02c31

📖 Documentation:
👉 https://docs.mecanes.fr/plugins/eos-achievements

Feel free to share feedback or ask questions!

Fab.com

Integrating Epic Online Services Achievements shouldn't be complex or time-consuming.EOS Achievements is a clean, production-ready Unreal Engine plugin that allows you to fully integrate the EOS Achievements system into your game with simple, well-structured, and asynchronous Blueprint nodes. Built for developers who want reliability, clarity, a...

Mecanes Docs

EOS Achievements is a Blueprint-first plugin for Unreal Engine 5.4+ that integrates Epic Online Services Achievements into your game — authentication, progress tracking, unlock, and real-time listeners included.

fossil ocean
fossil ocean
#

🚀 EOSCoreAchievements Update — OnlineSubsystemEOS (OSS) Support

hello ,

Good news! The plugin now fully supports OnlineSubsystemEOS (OSS) 🎉

👉 What does this change?

If your project already uses OnlineSubsystemEOS:

  • ✅ The plugin automatically reuses the existing EOS handle
  • ❌ You no longer need to configure credentials in [EOSCore]
  • 🔄 No additional setup required

👉 Why?
Because OSS already initializes EOS with your credentials, so the plugin simply connects to that instance instead of creating a new one.

👉 If you’re NOT using OSS:

  • The plugin still works as before
  • It will use credentials defined in [EOSCore]

💡 Summary:

  • With OSS → centralized config, no duplication ✅
  • Without OSS → standalone mode unchanged ✅

🛠️ This update improves compatibility, simplifies setup, and avoids duplicate EOS initialization.

Feel free to share feedback 🙌