#Hey, how to make material that reads
1 messages · Page 1 of 1 (latest)
Do you actually need this to return the size or you just want it to look like they’re being scanned?
just horizonal value to mask uper and lower pars 🤔
Return to where?
I just want to make building animation from ground to top.
but I can't rely on single mesh cause sometimes actor is bigger. should I maybe add parameters from actor to material?
If it’s 3D, this will be done in the actor blueprint using the static mesh; not the material. Or is this 2D?
I need to pass progress value from actor (probably from BP).
I want to use material on few meshes 🤔
Is your game 2D or 3D?
3d
Blueprints or C++?
any
no
I would like to make single material rather than instancing it on every actor and using min/max bounding box extents to pass parameters to material and Interpolate between world object positions
I misunderstood you the second time… my goodness I cant read today. Let me find an example and you tell me if that’s what you mean
I can't phrase questions, so on offense 😄
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Ye thats overkill :D, yes, I just need base functionality
Okay yeah I thought you wanted to build the buildings too lol