#Let me know how it goes. I've DMd you

1 messages · Page 1 of 1 (latest)

mint bone
#

You can always create a thread. That leaves learning experiences for others!

steel temple
#

we can do that too!

frigid iron
#

in the skel mesh example code theres two problems
the first is that the point instancer has the api "NaniteSkelBindingAPI" where as it should've been "NaniteAssemblySkelBindingAPI"
this one was pretty obvious

#

second problem is the skeletal reference for the twigs/leaves meshes didnt include the proper path
the path is given as
def Mesh "Part_0_Mesh" (
apiSchemas = ["SkelBindingAPI"]
)
{
rel skel:skeleton = </Example_Skeletal_Assembly/Part_Instancer/Part_0/Part_0_Skeleton>
where as it should've been
def Mesh "Part_0_Mesh" (
apiSchemas = ["SkelBindingAPI"]
)
{
rel skel:skeleton = </Example_Skeletal_Assembly/Part_Instancer/Prototypes/Part_0/Part_0_Skeleton>

#

now skeletal mesh assemblies work!

#

still a few more problems in engine