#Armored Division

1 messages · Page 1 of 1 (latest)

fierce trellis
#

This is a Coop Tank Simulation game, taking place in Normandy 1944 which will focus first on the Tiger Tank Late E as playable tank.
The game will be announced officially later this year.
Some early tests from last year :
https://www.youtube.com/watch?v=GjHbgVHADtM

PS: If interested, we are looking for fans of WW2 who would like to contribute to the project. Quite opened regarding the type of collaboration: could be internships for good students or reconversions,
rev-share sub-projects with market place releases, freelance jobs in the near future or even Shareholder if there is a good fit !
Current hot topic: Landscape generation from aerial imagery, Destruction, Niagara, Infantry Animation (very hot topic) , AI Plane physics and behaviors ...

fierce trellis
#

custom tools to generate fields from real world land registry data (or manual annotation on maps). Spline generation from data asset, then dynamic mesh that generates a static mesh that writes to a RVT which is then used by PCG to sample crops

umbral harness
#

Great work so far!

full raven
#

Had some fun with integrating Google APIs directly into the Engine this week

We made this custom tool to display side-by-side Google Maps + Street View based on the editor camera transform. Still can be improved, but it’s already super useful to get a direct feel of what a place looks like today without having to switch to google streetview externaly 🙂 Don’t mind the ugly texture on the landscape, it’s just an aerial imagery projected onto it for debugging 😅

fierce trellis