#Git support for Unreal (Human readable actor names for One file per actor)

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obtuse kindle
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Hey everyone! I built a tool for working with ⁨⁨Git⁩⁩ in ⁨⁨Unreal⁩⁩
It's name decoder for ⁨⁨⁨⁨⁨⁨OFPA⁩⁩⁩⁩⁩⁩ actors. You will see ⁨⁨⁨⁨⁨⁨BP_Car⁩⁩⁩⁩⁩⁩ instead of ⁨⁨⁨⁨⁨⁨KCBX0GWLTFQT9RJ8M1LY8.uasset⁩⁩⁩⁩⁩⁩.

This makes it possible to identify which actors have been modified in Git without opening the Unreal Editor

You can see how it works in the GIF 👇🏻 . Feedback is very welcome. As far as I know, this kind of thing exists only in the paid ⁨⁨⁨⁨⁨⁨Anchorpoint⁩⁩⁩⁩⁩⁩ client right now.

Download it, drop a ⭐ , and check how it works here:
https://github.com/Jus2Cat/unreal-git-names

GitHub

Contribute to Jus2Cat/unreal-git-names development by creating an account on GitHub.

deep condor
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Nice work! Let's hope the PR is accepted 🤞

obtuse kindle
# deep condor Nice work! Let's hope the PR is accepted 🤞

I am almost 100% sure that it will not be accepted because it is only needed by 1% of Unreal Engine users. crying

That is why I compiled PR and added it to the release section that anyone can download and test. But the main thing is lightweight CLI tool you can use in any opensource client/diff tool

deep condor