#Slime VR Custom trackers (ESP32 + MPU6050) are not showing in Unreal , Motion Controller

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mellow prawn
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Hiiii

I’m working on integrating custom SlimeVR trackers (ESP32 + MPU6050) with Unreal Engine 5 VR using OpenXR.

The trackers are:

Working correctly in SlimeVR Server

Visible and tracked properly in SteamVR

SteamVR is set as the OpenXR runtime

But these trackers are not showing anything in Unreal

In Unreal:

OpenXR and OpenXR Vive Tracker plugins are enabled

Motion Controller / Get Motion Controller Data does not work (expected, since these are body trackers, not hand controllers)

The issue is:
👉 I cannot find the Blueprint node “Get Vive Tracker Pose” (or any Vive/OpenXR tracker pose node) in Actor/Pawn Blueprints, even with Context Sensitive off and after restarting the editor.

I want to confirm:

Is this node renamed or removed in UE 5.4?

Is there a different recommended OpenXR node/API to read SlimeVR / Vive style body trackers in UE5?

Or is this supposed to be accessed only via C++ OpenXR APIs now?

Any guidance on the correct UE5 workflow for reading OpenXR body trackers would really help.

Thanks!

final crater
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Let me ask around and see if I can get you some help