#Blend Poses by Gameplay Tag (Anim Graph Node)

1 messages · Page 1 of 1 (latest)

oak ravine
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Get it on FAB:
https://www.fab.com/listings/b2db98b7-1e7c-4ab6-9e79-c74ab0b9708a

Simply choose any gameplay tag in your project to blend poses in animation graphs

This is a custom Anim Graph node designed to integrate the robust Unreal Engine Gameplay Tag system directly into your Anim Graph for pose blending. It functions similarly to built-in nodes like Blend Poses by Enum or Blend Poses by Int, but uses Gameplay Tags for pose selection.

It functions similarly to built-in nodes like Blend Poses by Enum or Blend Poses by Int, but uses Gameplay Tags for pose selection.

  • Works with both editor defined gameplay tags and C++ native tags.

  • Works "out of the box" - after plugin is added, open Anim Blueprint and find the blend node.

Fab.com

Blend Poses by Gameplay Tag - Animation Graph NodeSimply choose any gameplay tag in your project to blend poses in animation graphsThis is a custom Anim Graph node designed to integrate the robust Unreal Engine Gameplay Tag system directly into your Anim Graph for pose blending. It functions similarly to built-in nodes like Blend Poses by Enum o...

winter falcon
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this should be in the engine for free

oak ravine
oak ravine
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Version 2.0 Released
Version 2.0 adds a ton of flexibility by introducing the gameplay tag checkbox selection window.
Now the gameplay tags that act as pose pins for the node can be selected via the unreal gameplay tag checkbox container interface.
Filtering which tags are accessible to choose as pose pins is 1 click away in the node's details panel.

Changelog

  • Gameplay Tag Selection Window

Right click anywhere on the node to open the Gameplay Tag selection window

  • Dynamic Gameplay Tag Filtering

No more hard coded Gameplay Tag categories
Select filter tags in the node's details section

abstract jewel
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What’s the difference between this and blending by enumeration?

atomic trout