Just wrapped this lil guy, Shaman - UE5 Real-Time Physics & Implementation Study
https://ispyr.artstation.com/projects/NqDrZ5
Tito Belgrave
Just wrapped up this little guy. Built from concept to engine, for this particular character, I focused on layered real-time physics for cloth and accessories.
The goal: bridge the gap between DCC and functional game assets, with secondary motion that feels alive without baked simulations.
What's under the hood:
Full Physics Asset setup in PhA...