#Shaman - UE5 Real-Time Physics & Implementation Study

1 messages · Page 1 of 1 (latest)

sage spade
#

Just wrapped this lil guy, Shaman - UE5 Real-Time Physics & Implementation Study
https://ispyr.artstation.com/projects/NqDrZ5

Tito Belgrave

Just wrapped up this little guy. Built from concept to engine, for this particular character, I focused on layered real-time physics for cloth and accessories.
The goal: bridge the gap between DCC and functional game assets, with secondary motion that feels alive without baked simulations.

What's under the hood:

Full Physics Asset setup in PhA...