#I'm trying `Chaos Mover` and just have
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Did you find any solutions for this? I'm having the same issue and have tried a million things to try and fix it, but with no luck.
I was following the chaos physics example character, but there is quite a lot of pieces playing together.
But check that your movement modes are set up correctly and your root component has physics enabled.
But I ended up with a bit of a different setup, I think even in the documentation it states, that non chaos physics objects might not play nicely together with it.
But if you can pinpoint it down would be awesome if you can share it.
I've got my chaos pawn setup correctly and the cubes are chaos physics objects.
Only running into the issue on Clients. Playing in standalone or server is perfect.
I'll let you know if I find anything.
Keep in mind the whole thing is experimental and might just be non-functional
Would be awesome if you figure something out!
I'll let you know if something comes up, even though for me the character was a normal character and the plate was the mover component.
That'd surprise me based on them showing off it working at Unreal Fest Stockholm, but not unreasonable
https://youtu.be/_jRLlTDqoGI?si=d1WF2vLO3-UGBCT5&t=1197
This session recorded at Unreal Fest Stockholm explores the latest developments in Unreal Engine to support physics-based character movement in a multi-player environment.
Watch for an overview of the Chaos Mover plugin, which adds physics-based movement using the Mover plugin framework, and learn how to set up a controllable character that in...
Btw there is a sample world for chaos physics. I think there is some objects you can collide in there as well.
Btw there is this video, he has some potential issues covered. (didn't help me, but maybe it helps you though)
In this video, I go over how to get mover working in laggy networked environments because by default there may be some hurdles that occur.
#gamedev #ue5 #unrealengine #moverplugin #tutorial #gamedevelopment
They also showed NPP Mover recently and I know how far away from ready that one is.
I see their commits to Chaos Mover very often and all I'm trying to say is that it's potentially just very wip.