Hey everyone,
I’ve been working on a fully custom vehicle physics system in Unreal Engine: wheel colliders, suspension, drivetrain, differentials, custom friction model, and a prediction-based substepping setup. It’s all built from scratch in C++, no Chaos vehicle stuff involved.
I put together a quick video showing the current behavior. I’m thinking about releasing the whole system as open source, mainly because it might help other devs who are fighting with the same problems.
If you get a minute, I’d really like to hear how this feels from your perspective.
Would this be useful for your own projects? Anything you’d want to see expanded or documented? Or does the idea of having this open-source actually sound exciting to you?
I’m still deciding what the licensing model will be. It might be free, or there might be some restrictions depending on use cases.
I also want to know your feedback on chaos vehicles, as I have not touched it in a year. I do not know how advanced and reliable that is, and if anyone has succeeded in using it functionally!
Appreciate any feedback.