#@Kory

1 messages · Page 1 of 1 (latest)

velvet tusk
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how are you running a build cook run? via the editor?

sharp grove
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ah, found it.

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so, to answer your question: I run the build (packaged game?) just by clicking the exe.

velvet tusk
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that makes no sense at all

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you can ONLY package a game by running the RunUAT BuildCookRun commandlet or via the Editor that does it for you.

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if you have a development or debug version of your game then you should be able to open a console and use that, but Unreal Insights is better

sharp grove
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sorry, my bad. you mean how I package it: I just use the editor command.

velvet tusk
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for your exe, what is your goal now?

sharp grove
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but by now I found out how to use console commands in the build, thanks.

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my goal?

velvet tusk
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isn't there a way to just show fps or other stats in there ...?

sharp grove
velvet tusk
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You NEED to use Unreal Insights then:
C:\Program Files\Epic Games\UE_X.XX\Engine\Binaries\Win64\UnrealInsights.exe

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I'm assuming you are using Binary engine and not Source?

sharp grove
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I guess so.

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I found insights.

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I guess, I will find out how to use it. thanks!

velvet tusk