#is it normal that I get only around
1 messages · Page 1 of 1 (latest)
I'm using a Processor to send the custom floats to the VAT entities to animate them, but not sure if that's the correct way of doing it
I tried with an Observer processor to send the custom floats only when I add a tag (to reproduce a different animation), but that doesn't work
cpu time could be consumed elsewhere. the avoidance often contributed the most
(I mean it works but only for a frame)
hmmm
I was using a state tree to move the units in random directions
the weird thing is that I get 60 stable fps if I the camera is looking only at a fraction of the units
also, I'm using the Movable Visualization Trait to render the units
oh, that normally is caused with your mesh has too many verts
You should run a profile (ex. unreal insights), it will give you a better idea of what is limiting your frames
btw, I need to bake different VATs for each LOD, right?
You will need to bake new VAT textures for every LOD afaik