Well I finally got this project far enough along for a public release on itch: https://tylak.itch.io/sourpuss
The game is called Sourpuss, which is the name of a race of grumpy aliens that like to eat candy. You play as the cosmic bounty hunter DANGERWIND who has to defeat them. The game features a hand illustrated cartoon introduction and one medium sized level filled with puzzles. Gameplay time is about half an hour, depending on how quickly you solve the puzzles.
It has Saturday-morning-cartoon vibes, and a generally chill pace. I posted it as donation-ware, in hopes of maybe expanding it into a larger game some day.
It's funny spending so much time developing something, then you have to think about what to do when it's actually ready for release. In my dev studio work I usually have nothing to do with marketing and distribution, aside from providing a publisher high res screens and videos. From what I gather, a lot of indie devs post to itch.io to get some attention, maybe some Twitch/YT streamers pick it up. Then roll that into a Steam storefront to gather wishlist hits, then use that to work out a publishing deal.
But I'm just at the phase where I'm seeing if players are interested in trying it out at all. I think a lot of itch.io players want lightweight experiences in their browsers. But I've also seen larger Unreal and Unity games as downloadables.
Please let me know your thoughts! Thank you.