#Burbs - House building plugin

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ripe onyx
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Been working on this plugin for a couple years on and off. Basic high level setup for landscaping, shader based windows/doors, entirely procedural mesh walls and floors.

Every single floor tile is a part of a single procedural mesh component in charge of the flooring for the entire lot

Every single wall is also a part of a single procedural mesh component in charge of the walling for the entire lot. Very focused on making sure its optimized from the start

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have a "gameplay branch" that i use to test with various asset packs

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its also entirely replicated

ripe onyx
ripe onyx