#You should be able to achieve it in 5.5
1 messages · Page 1 of 1 (latest)
I did make a custom exporter class. I can't show screenshots in this very moment unfortunately, but yeah it's just a string attribute made from the soft object path class. Can you use that attribute with the spawn actor node? I couldn't find a way to do it
you probably want to create a soft class path attribute
I know it didn't exist at some point in pcg history, but at that time having it as a string definitely worked
Do you have a screenshot on how it's supposed to be wired up in the PCG graph?
I'll post a screenshot of what I got as soon as I can access my workstation. Thanks for the help 🙂
this would be a simple example of driving actor spawning from an attribute
Oh perfect! I'll try that, thank you!