#I have a question about unreliable RPCs.

1 messages · Page 1 of 1 (latest)

umbral spade
#

Networking Insights screenshot

umbral spade
#

For anyone interested.
It seems to be caused by client and server framerate difference.
The client has a higher framerate, so it schedules more RPCs per second, but the packet sending frequency is determined by the server's framerate.

PS. Still no idea why there is only one MovementComponent RPC per packet in this case.