#this class literally does nothing. all

1 messages · Page 1 of 1 (latest)

quaint tinsel
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Thanks! you are right, is there some course or newbie-friendly documentation (with code) about creating this kind of implementation in c++? my final goal is recreate this one in C++, thanks in advanced 🙂 https://dev.epicgames.com/documentation/en-us/unreal-engine/scriptable-tools-system-in-unreal-engine

Epic Games Developer

Overview of the Scriptable Tools system and editor mode to create custom interactive tools in Unreal Engine.

past sinew
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From C++ you can do whatever you want with the editor interface so I don't know why you need to re-create this

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And yeah the base class is native and has virtual functions you can override