#ok I don't know how you'd determine the

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bold pagoda
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well they're not really random, there is no such thing as random anywhere, so it can be predicted. computed generated seeds by cpu are garbage and can be predicted very easy. They follow a strict pattern and that can be easily broken by the dumbest AI out there

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pseudo-random is easily broken

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anti recoil hacks are doing that exact thing

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arpg - loot predictors are doing the same thing

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it's not an issue when you have less procs to predict from but when you have a lot it's easily broken, like a loot system