#Advanced Weapon Component v1.3

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Bit of a question about this Asset. Would this work in VR? I am mostly interested in the shooting logic and such

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# bold hull Thank you for doing that. LMK when you do it

I've setup a simple VR project using the VR template in UE5.6 and added a local player controller (so i can use mouse and keyboard for testing - i don't have VR stuff).
Shooting mechanics work fine.
I needed to do some very small adjustments for setup (i.e. I am taking the owner and cast it to Character, get the mesh and keep it for playing montages later on - if component configured with montages - but in this case, the owner is a simple Pawn, not Character... but these were, imo, very small changes and not related to actual shooting stuff).

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Will be picking this up on payday then. ๐Ÿ™‚

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Does this support single shot style weapons?

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So - Fire then reload fire again.

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This would be really useful for Rocket Propelled Grenades as aswell as muskets

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and ordered

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# bold hull and ordered

Don't forget to leave a rating on FAB please and if you have any issues/feedback/ideas for new features, let me know in the project official discord!

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