#2D Action Platformer

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fickle crypt
fickle crypt
deft beacon
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is it a character BP or just a BP or is it a custom BP?

fickle crypt
deft beacon
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you modified the BP with the c++? I have started to dive into the code with the visual studios. Is that UE5?

fickle crypt
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I didn't change the original function but rather I overrode it so now instead of the original my function is called. The menu for it will usually be of the left middle of the screen when you open a new blueprint in Unreal. And then you can override any function available to that blueprint. When you do override a function, it basically adds an empty function to your blueprint with the name, inputs and outputs of the overridden function that you can now edit. This all done inside of Unreal, I don't know what the process of modifying and overriding functions would look like in Visual Studio C++.