#2D Action Platformer
1 messages · Page 1 of 1 (latest)
Made a basic enemy; literally just a copy of the player blueprint but different input. This is not the best way to do this, I'll have to look into a better one later.
is it a character BP or just a BP or is it a custom BP?
I'm using a character BP but I'm modifying some parts of it, for example I override the CanJump function with my own
you modified the BP with the c++? I have started to dive into the code with the visual studios. Is that UE5?
I didn't change the original function but rather I overrode it so now instead of the original my function is called. The menu for it will usually be of the left middle of the screen when you open a new blueprint in Unreal. And then you can override any function available to that blueprint. When you do override a function, it basically adds an empty function to your blueprint with the name, inputs and outputs of the overridden function that you can now edit. This all done inside of Unreal, I don't know what the process of modifying and overriding functions would look like in Visual Studio C++.