#honestly a weird choice to remaster it

1 messages · Page 1 of 1 (latest)

white patrol
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As its concept was to have a visual remaster only, and basically leave all the gameplay as is, having the OG Oblivion run there with all the original gameplay logics was logical. Otherwise all the combat, npc AI, quests, dialogue system should have been rewritten from scratch and tested in UE5, but in the very same manner.

So the choice was: write the whole code again or make the old code working in UE5

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There were many challenges during the development and sadly there was no time to add extra scope for fully support mods.
But well, as thr OG is running in the background, the OG non visual mods are mostly working as far as I know

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Otherwise it is a custom UE 5.3

native tapir
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Yeah a lot of people insist that the jank makes it Oblivion

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but I disagree

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it was also dropped out of nowhere

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having delved into the game's files a bit it's pretty clear some things were rushed

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seems like more of a half hearted cash grab than a remaster

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I think quite a lot of the original mods don't work mostly due to lack of OBSE functionality

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but lua opens doors

white patrol
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Shadowdrop was just a marketing strategy, which is a hit or miss, but it worked actually well in the end

native tapir
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there's only around 6000 players atm

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not sure how well it's really worked

white patrol
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Well it is not a multiplayer game, but I know it is considered as a success

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Honestly I have no idea how moddable is the material part, but if there is methods to change materials that works usually with UE games, they should work here as well :)

native tapir
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I'm sure it will be figured out in due time

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but fewer people playing and modding means it may take longer

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it may just be that many of us don't know what we're doing lol

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what we need is an exodus of UE veterans