#honestly a weird choice to remaster it
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As its concept was to have a visual remaster only, and basically leave all the gameplay as is, having the OG Oblivion run there with all the original gameplay logics was logical. Otherwise all the combat, npc AI, quests, dialogue system should have been rewritten from scratch and tested in UE5, but in the very same manner.
So the choice was: write the whole code again or make the old code working in UE5
There were many challenges during the development and sadly there was no time to add extra scope for fully support mods.
But well, as thr OG is running in the background, the OG non visual mods are mostly working as far as I know
Otherwise it is a custom UE 5.3
Yeah a lot of people insist that the jank makes it Oblivion
but I disagree
it was also dropped out of nowhere
having delved into the game's files a bit it's pretty clear some things were rushed
seems like more of a half hearted cash grab than a remaster
I think quite a lot of the original mods don't work mostly due to lack of OBSE functionality
but lua opens doors
The intention was not that, but there were issues for sure (I mean with rushed development)
Shadowdrop was just a marketing strategy, which is a hit or miss, but it worked actually well in the end