#Hey all, are they any in-depth ways for

1 messages · Page 1 of 1 (latest)

maiden palm
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It moves fine using the same code at other times, so I know it's not an overall movement or path finding issue.

maiden palm
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OK, I suspect this is due to a lack of Completed & Failed transitions on my Move To state. Does relying on OnCompleted not work?

crimson geyser
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To be clear: the path is calculated always but, sometimes, the movement doesn't happen.
When that happens, what's the result of the movement? Is it cancelled? Aborted?

maiden palm
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The path was always calculated for this branch of the tree, but the pawn never moved. Once transitions were in for this branch it began moving.
No result for the move command was ever recorded in the visual logger, I'm not sure if there's anywhere else I could have looked.

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Having watched it for a while, my running theory is that the MoveTo isn't blocking, so without transitions (return to root by default) it would restart the task every tick. My assumption is adding a success & failed transition has either made it blocking, or changed some other way that the state tree treats the move node.