I'm working on a cave game that has a lot of overlapping objects like rocks, dirt, cliff walls etc. so decided to create this tool to help fuse the scene together better.
Get it here: https://www.fab.com/listings/b474f704-c319-4fd0-87f3-651931da6b33
Fab.com
AutoBlend blends meshes seamlessly into their surroundings using a post process pass and a small material graph change.It will automatically compute blend IDs for meshes, but you can override them per material or per object if needed.Unlike Runtime Virtual Texturing (RVT), Pixel Depth Offset (PDO), and other meshblend techniques, this effect wor...