#AutoBlend - fix seams between models 🔥

1 messages · Page 1 of 1 (latest)

proper bramble
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I'm working on a cave game that has a lot of overlapping objects like rocks, dirt, cliff walls etc. so decided to create this tool to help fuse the scene together better.

Get it here: https://www.fab.com/listings/b474f704-c319-4fd0-87f3-651931da6b33

Fab.com

AutoBlend blends meshes seamlessly into their surroundings using a post process pass and a small material graph change.It will automatically compute blend IDs for meshes, but you can override them per material or per object if needed.Unlike Runtime Virtual Texturing (RVT), Pixel Depth Offset (PDO), and other meshblend techniques, this effect wor...

strong flame
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at the risk of being disciplined by the server, I'm going to say this is blatantly a stolen idea from Meshblend by Tor Lervik (https://meshblend.lervik.com/), but executed terribly. the perf impact is also unacceptable (benchmark tests I saw were at 3.0ms), especially compared to the miniscule impact of Meshblend. you were in the Meshblend server for quite a while, long enough to get what you needed to make your knockoff.
this isn't a competing product, it's a bootleg.