#Planet Generation
1 messages · Page 1 of 1 (latest)
In this devlog, I showcase my custom system for procedural vegetation generation on a planet surface, fully synchronized with Unreal Engine 5’s landscape system. Trees, grass, and foliage are dynamically placed based on terrain shape, height, and biomes. Everything is optimized for large-scale, real-time generation – perfect for sandbox and ...
Feedback is welcome as I continue to improve it!
Discord: sqdgoodlol
In this devlog, I’m showcasing the replication of vegetation on a procedural planet in Unreal Engine 5.
The system synchronizes plants across clients in multiplayer, keeping everything consistent and optimized.
🌍 Procedural generation
🌱 Vegetation replication
🎮 Unreal Engine 5
💬 Discord: sqdgoodlol
I’m focusing on procedural generation, custom systems, and experimenting with new mechanics.
Follow along as I continue building this project from scratch!
📌 Contact: Discord – sqdgoodlol
custom navigation system (3d world + gravitation)
In this devlog, I explore building a navigation system in Unreal Engine 5 for a 3D environment with planetary gravity. Using A* pathfinding, I demonstrate how AI characters can navigate complex terrain while adapting to spherical worlds and gravitational forces. I cover implementation challenges, solutions, and performance considerations for cre...
In this devlog, I break down how I built a custom navigation system in Unreal Engine 5.5 for my sandbox game.
Instead of relying on the default NavMesh, I implemented my own solution that supports dynamic environments, procedural generation, and real-time updates.
Custom navigation system that adapts to planetary gravity and moving actors in real time.
Discord: sqdgoodlol
Very interesting. Excited to see how you go through iterations.
In this devlog, I’m working on an NPC trading system for my game.
Game development is my hobby — I focus on procedural generation, optimization, multiplayer, and content creation.
Most systems are written in C++.
Music by Lofi was used.
Discord: sqdgoodlol
In this devlog.
Game development is my hobby — I focus on procedural generation, optimization, multiplayer, and content creation.
Most systems are written in C++.
Discord: sqdgoodlol
Quick devlog update!
I’ve been working on a custom AI navigation system:
- 3D A* pathfinding
- Gravity-based movement
- NEW: AI can now track and follow moving targets
The system dynamically updates paths in real time, making AI behavior much more responsive.
Built in Unreal Engine 5 (C++).
More devlogs coming soon.
#gamedev #indiedev #unr...