#Planet Generation

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potent trout
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In this devlog, I showcase my custom system for procedural vegetation generation on a planet surface, fully synchronized with Unreal Engine 5’s landscape system. Trees, grass, and foliage are dynamically placed based on terrain shape, height, and biomes. Everything is optimized for large-scale, real-time generation – perfect for sandbox and ...

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potent trout
potent trout
potent trout
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custom navigation system (3d world + gravitation)

potent trout
potent trout
potent trout
marble python
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Very interesting. Excited to see how you go through iterations.

potent trout
potent trout
potent trout