Version 2.0.0 - Major Release (August 11, 2025)
🚀 NEW FEATURES:
✨ Unified Syntax System
• Single consistent language for variables, functions, and events
• Smart context detection: auto-creates local variables inside functions
• Examples: "var i Health", "fn Calculate", "e OnDeath"
⚡ Complete Alias System (5 Categories)
• Events: e→event, s→server, c→client, m→multicast, rel→reliable
• Functions: fn→func, p→pure, k→const
• Variables: var→var, lv→local
• Node Operations: g→get, st→set (for existing variables)
• Data Types: i→integer, str→string, b→boolean, v→vector, r→rotator, t→transform, u8→byte, i64→integer64, n→name, txt→text
🎯 Variable Node Quick Creation
• "g VariableName" - Create Get node for existing variables
• "st VariableName" - Create Set node for existing variables
• Smart error handling when variables don't exist
🎨 Redesigned Settings Interface
• Organized categories: General, Hotkeys, Behavior, Event/Function/Variable/Data Type Aliases
• Manual property ordering control (fixes UE default sorting)
• Unified reset button in General category
• Comprehensive tooltips and help text
🔧 IMPROVEMENTS:
• Complete parser rewrite for unified syntax support
• Performance-optimized alias caching system
• Enhanced error messages and user feedback
• Manual UI property sorting control
📝 EXAMPLES:
Variables: "var i Health" → Global integer, "lv str Name" → Local string
Node Creation: "g Health" → Get node, "st Health" → Set node
Functions: "fn Calculate" → Function, "p fn GetScore" → Pure function
Events: "e OnDeath" → Event, "s OnUpdate" → Server event
Transform your Blueprint development today! 🚀
What used to take minutes now takes seconds.