#Unreal Engine 5 Grenade Logic - Cover Check & Pushback (Pt.1)

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loud imp
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So, I noticed all UE tutorials were quite simple on YouTube, so I thought I'd bring something diff
This is 1st part, main concept covered is the obstecle/cover detection so if you are hiding, the grenade won't deal you damage + pushing the character on dmg taken
in 2nd part, I show how to set up damage based on distance and sending the character flying on death : )
hey if this is good, hope my next tutorials will be of use too!

Watch this one here: https://www.youtube.com/watch?v=Xcw7to9jBUs&ab_channel=TangledUpGames

Yo! I'm Alex. In this Unreal Engine 5 tutorial, we'll create a fully functional grenade system with realistic mechanics. Learn how to set up damage based on distance, trigger ragdoll on death, and use line traces to detect cover and apply logic accordingly. This step-by-step guide covers blueprint scripting from spawn logic to explosion effects,...

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