#Golf Game Alpha
1 messages · Page 1 of 1 (latest)
why i think that it is 2 hours project.
as far as not much done with it yet ?
it took me awhile to get those arrows going in the right direction on the green
the rest took a couple hours
well theres a lot of math tbh
that is the material trick for arrows, by the way how did you achieved
then i used that zero to one in a rotator, but i had to make a few adjustments first
but this is the basic formula
i ended up not having to sample all around so thats a plus
once you have them pointed in the right direction, then you can animate by taking the angle (0-1) and creating a forward vector out of it
but i made it into a function
so you can just use it in any material
it's also localized to a radius
and runs smooth af
Oh 🥹 now i understood you want them follow the slope, not just having the arrows pointing toward specific direction
right, it was really difficult
tbh because i never done anything like that before
you can't really google it either
yes and also animate with wind, but the arrows don't rotate with wind i have not got that far, but they animate with wind added
i will definitely try this challenge for me,
It gives so many good effects if done correctly
Yeah once i saw some video on youtube some one did that but not in unreal engine some AAA company
theres also the grid system
https://streamable.com/7o6tp3
the arrows are on top of it, but in the same reference but they have there own scale value as well
That's awesome
What you think if such system is done in niagara that some kind of particles is coming to the vallies of the landscape
idk much about niagara, i just used them for little effects
i have some how that much knowledge, what i mentioned.
In niagara there are many possibilities of it
this is actually super cool and usefull
but i just wanted to try to do it, because it seemed impossible lol
i enabled all messages notifications for this post so i will not forget what i will try.
sure try it, if you need help just ask if i'm around i'll answer
It massively improved
i shut the arrows off on flat surfaces unless there is wind
because they defaulted to a direction and it was just weird
That one thing makes too sense
What is there are some wind particles and if they are changed the arrow are also changed
there is no wind particles yet, and the arrows going the direction of the wind i got working for the flat surfaces but on slopes they still point down slope, then just animate towards the wind
so when the wind blows uphill, those go slower then downhill
Currently I am preparing for GMTK game jam are you interested?
@latent owl we are team of 18 members
What if the color changed from below the surface
wdym ?
If The target circle color is like landscape would be great
you mean make it green like the landscape ?
maybe more transparent ?
Yes it's color should be the invert color of landscape at the point it is placed
Like the id the landscape color bellow is which the circle should be black, if landscape color is black it should be white and same for other colors
i see what you mean like a contrast
i kind of like how it sets with the ui color though
i consider it part of the ui
but i'll consider making it have a good contrast against darker to lighter colors on the landscape
probably make the outline do this , i'll give it a shot
i was hoping to keep this all blueprints
so set it up so different physical materials set the color to whatever instead of actually inverting, so i just find the physical material then depending on what it is set the outline color
simple solution to a complex problem
but i kind of just like it to be having just the outline color stay the same tbh
if i need to contrast i will use this technique