#Free plugin to create fully customizable K2 Nodes in Blueprint

1 messages · Page 1 of 1 (latest)

sand monolith
balmy jacinth
#

Do you plan on releasing this on FAB as well?

sand monolith
#

I wonder what difference is there between your system and standard blueprint Macros?
Quite a few actually, here is a non-exhaustive list:

  • Macros cannot contain custom events, my biggest usage of this plugin was wrapping a bunch of bindings/delegates into tasks (e.g. WaitForSomethingToBeReady ) where internally I bind on some event and fire off execution when I get the callbacks
  • Macros are terrible to debug, you cannot put breakpoints inside
  • Latent macros don't tell you if they are running or not
  • BTF nodes are fully customizable, from simple color change & runtime status bubbles over them to full blown state override
  • You can create BTF nodes that are restricted to certain classes/graphs
  • Custom editor-time validation
  • Standard way to clean-up/deactivate any ongoing latent BTF nodes when X happens (e.g. actor destruction or in response to some custom event)
  • Similar to Actor Palette, BTF has its own window that lists all available tasks by category
  • BTF has a unique feature where it can generate output pins dynamically based on its data

I have attached 2 example images of what some people have done with BTF and how much they have customized it 🙂

balmy jacinth
#

Oh wow that's nice! It's looking really good