#Blockout Level Design (Sci-fi Game)

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lament mauve
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This untitled sci-fi game mostly tries to tell players a story through Level Design and mysteries around why players are here and who these large humans are and why they have a green pipe-like structure connected to their bodies. This is something players will have to investigate and find out by themselves.

I am a passionate Level Designer (US, Eastern Time) and always eager to learn new technologies to push the boundaries of Level Design. I am a fast learner, a great team player and also good at working alone when needed to do my part of work on time. I believe working hard from your heart, players are not idiots, and they can feel it if someone pours their heart into the game or not.

I am hungry and available for PAID or UNPAID work. I am also available for game jams if you are looking for teammates. Please do not hesitate to tag or dm me. Here's my recent work!
https://www.youtube.com/watch?v=iAa2v9LMHPs&ab_channel=GeekManGames

Today I worked on connecting multiple labs. This untitled sci-fi game mostly tries to tell players a story through Level Design and mysteries around why players are here and who these large humans are and why they have a green pipe-like structure connected to their bodies. This is something players will have to investigate and find out by themse...

▶ Play video
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Level Design (Untitled Sci-fi Game)

lament mauve
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Today I worked on finishing the full player start area, which is basically interconnected with all the Labs. The next step would be working on the level design when the player finally exits the Lab to find out more about the mystery around the green pile-like structure and who are these bigger humanoid figures that the player sees in the lab.

I have been very busy with probably one of the biggest game jams of 2025. In my last game jam I learned a lot using Fork, and now I am learning more about Perforce, which has been interesting, at times a little bit difficult, but mostly fun to integrate these skills to work well with others on the project. Most importantly, I was also given an opportunity at a start-up indie company as a Level Designer with solid GitHub training and that was really cool. None of these gigs are paid, but I am learning a lot from each experience and that's a win for me and no, none of them are scams! All of these projects are run by industry veterans who want to create something cool but don't have enough money to pay for and this is perfect for me to get my quality portfolio numbers up and which, in the long run, will land me a paying job.

I know about the layoffs and how hard it is to some extent, but I have no choice but to keep pushing and that’s the same for everything. If I focus my energy on how difficult it is, then I will just worry and fall into rabbit holes of dirt. I cannot allow that in my mind, and I’ve had people telling me that this is insane and impossible without proper education and I will prove to them that it is possible with hard work, finding like-minded people along the way and being persistent. If you reading are this, do not give up and keep pushing!
https://youtu.be/xnwvDYXQ4lY

Today I worked on finishing the full player start area, which is basically interconnected with all the Labs. The next step would be working on the level design when the player finally exits the Lab to find out more about the mystery around the green pile-like structure and who are these bigger humanoid figures that the player sees in the lab.
...

▶ Play video
lament mauve
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Today I worked on connecting path to the main Lab and player can finally exit from the PlayerStart area Lab to find out more about the mystery around these green pile-like structures and humanoid figures! Believe it or not, this is my first time doing Sci-fi level design work. I am more of an RPG fan, but I want to challenge myself to do something entirely different, to push my knowledge by being more creative and also using the internet to generate this level design. I have learned so much and the full video walkthrough will come out in a few days.

I am also looking forward to one of the biggest game jams. We already have a solid team, and I am so thankful to have met all of these like-minded cool people. I cannot wait to see what we will create!

Here's the story/lore for this level design (Human Messengers): https://drive.google.com/file/d/1gogTWzdg7gJWLTppyX2bglmJVpKTlJVC/view?usp=sharing

https://youtu.be/bb6BeTTL_ZM

Today I worked on connecting path to the main Lab and player can finally exit from the PlayerStart area Lab to find out more about the mystery around these green pile-like structures and humanoid figures! Believe it or not, this is my first time doing Sci-fi level design work. I am more of an RPG fan, but I want to challenge myself to do somethi...

▶ Play video
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Level Design (Sci-fi Game)

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Blockout Level Design (Sci-fi Game)