#I see. i always want to play around with

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hushed maple
#

well, PathFollowingComponent (PFC) does not calculates the path itself, only uses it to handle it (triggers calculation, tracks progress, request movements, etc).

So its a place where you can modify how your AI will follow a given path, that includes modifying that path if you want to.

Inside PFC manipulating the path its essentially manipulating a array of points.

The path itself its calculated by UNavigationSystemV1, specifically using the NavData associated to the agent owning the PFC.

So path modification doesn't necessary involves knowing about the Navigation data used, like in my case