#Making a Game About a Ghost Collecting His Own Bones

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upper nexus
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I wanted to share what I'm working on. It's a game I'm calling Grave-Shift, and the idea is pretty simple: you play as a ghost who has to find his own lost bones and get them back to his coffin.
This project is a huge deal for me. I've been using Unreal Engine for a while now, but I have a bad habit of starting cool projects and never actually finishing them. I'm sure some of you can relate. So, I'm documenting this whole journey, from the first line of code to the final upload, to hold myself accountable and actually ship a game for once!
The gameplay is all about speed and movement. You're a ghost, so you float around, but the main way you get around is this super satisfying dash move that lets you zip across the graveyard.
Here's the cool part: when you collect a bone, it doesn't just disappear into an inventory. It starts hovering behind you. As you grab more, you build this awesome, glowing tail of bones that whips around as you fly. It looks cool, but it also makes it trickier to get through tight spaces.
But it's not that simple, because the graveyard isn't empty. I'm adding a bunch of other AI spirits to make things interesting. Some will be harmless souls just wandering around, but others will be total pests—I'm calling them "Bone Snatchers"—and they'll actually try to steal bones right out of your tail and run off with them.

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Grave-Shift is a small indie game being built in Unreal Engine 5 where you play as a ghost trying to find his lost bones and return them to his grave. This series will document the entire game development process, from the first line of code to the final upload.

If you've ever struggled with finishing your creative projects, maybe you can relat...

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old garnet
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Dem bones!

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I love everything about this.